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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ScriptHandler.h"
#include "ExternalAI/Interface/aidefines.h"
#include "ExternalAI/IAILibraryManager.h"
#include "ExternalAI/SkirmishAIKey.h"
#include <stdexcept>
const std::string CScriptHandler::SKIRMISH_AI_SCRIPT_NAME_PRELUDE = "Skirmish AI: ";
CScriptHandler& CScriptHandler::Instance()
{
static CScriptHandler instance;
return instance;
}
bool CScriptHandler::IsSkirmishAITestScript(const std::string& script) const
{
return (script.substr(0, SKIRMISH_AI_SCRIPT_NAME_PRELUDE.size())
== SKIRMISH_AI_SCRIPT_NAME_PRELUDE);
}
const SkirmishAIData& CScriptHandler::GetSkirmishAIData(const std::string& script) const
{
ScriptMap::const_iterator s = scripts.find(script);
if (s == scripts.end()) {
throw std::runtime_error("Not a script");
}
const CSkirmishAIScript* aiScript = dynamic_cast<const CSkirmishAIScript*> (s->second);
if (aiScript == NULL) {
throw std::runtime_error("Not a CSkirmishAIScript");
}
return aiScript->aiData;
}
void CScriptHandler::Add(CScript* script)
{
scripts.insert(ScriptMap::value_type(script->name, script));
scriptNames.push_back(script->name);
}
CScriptHandler::CScriptHandler()
{
// default script
Add(new CScript("Commanders"));
// add the C interface Skirmish AIs
IAILibraryManager::T_skirmishAIKeys::const_iterator ai, e;
const IAILibraryManager::T_skirmishAIKeys& skirmishAIKeys = aiLibManager->GetSkirmishAIKeys();
for(ai = skirmishAIKeys.begin(), e = skirmishAIKeys.end(); ai != e; ++ai) {
SkirmishAIData aiData;
aiData.shortName = ai->GetShortName();
aiData.version = ai->GetVersion();
aiData.isLuaAI = false;
Add(new CSkirmishAIScript(aiData));
}
// Lua AIs can not be added, as the selection would get invalid when
// selecting another mod.
}
CScriptHandler::~CScriptHandler()
{
for (ScriptMap::iterator it = scripts.begin(); it != scripts.end(); ++it) {
delete it->second;
}
}
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