File: GLContext.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (37 lines) | stat: -rwxr-xr-x 1,038 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef GL_CONTEXT_H
#define GL_CONTEXT_H

// NOTE:  all GL persistent state should be initialized/freed within
//        a registered set of context functions. This includes the
//        following types of data:
//
//        - Display Lists
//        - Textures / SubTextures
//        - Vertex Buffers
//        - Frame Buffers
//        - Shaders
//
//        The following names are suggested:
//          Member Functions:
//            InitContext()
//            FreeContext()
//          Class Redirectors:
//            StaticInitContext()
//            StaticFreeContext()
//            (use "data" for the pointer to the instance).

// TODO: add event driven system (like alttab, resolution changed, dualscreen, ...)

namespace GLContext
{
	typedef void (*Func)(void* data);

	void Init();
	void Free();
	void InsertHookSet(Func init, Func free, void* data);
	void RemoveHookSet(Func init, Func free, void* data);
};

#endif /* GL_CONTEXT_H */