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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef HUD_DRAWER_HDR
#define HUD_DRAWER_HDR
class CUnit;
struct HUDDrawer {
public:
HUDDrawer(): draw(true) {}
void Draw(const CUnit*);
void SetDraw(bool b) { draw = b; }
bool GetDraw() const { return draw; }
static HUDDrawer* GetInstance();
private:
void PushState();
void PopState();
void DrawModel(const CUnit*);
void DrawUnitDirectionArrow(const CUnit*);
void DrawCameraDirectionArrow(const CUnit*);
void DrawWeaponStates(const CUnit*);
void DrawTargetReticle(const CUnit*);
bool draw;
};
#define hudDrawer (HUDDrawer::GetInstance())
#endif
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