File: IconHandler.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef ICON_HANDLER_H
#define ICON_HANDLER_H

#include <map>
#include <string>
#include <vector>

#include "Icon.h"
#include "System/float3.h"

namespace icon {
	class CIconData {
		public:
			CIconData(); // for CIconHandler::safetyData
			CIconData(const std::string& name, unsigned int texID,
					float size, float distance, bool radiusAdjust,
					bool ownTexture, int xsize, int ysize);
			~CIconData();

			void Ref();
			void UnRef();

			void CopyData(const CIconData* iconData);

			void BindTexture() const;
			void Draw(float x0, float y0, float x1, float y1) const;
			void Draw(const float3& botLeft, const float3& botRight,
					const float3& topLeft, const float3& topRight) const;

			inline const std::string& GetName()         const { return name;         }
			inline const float        GetSize()         const { return size;         }
			inline const float        GetDistance()     const { return distance;     }
			inline const float        GetDistanceSqr()  const { return distSqr;      }
			inline const bool         GetRadiusAdjust() const { return radiusAdjust; }
			inline const int          GetSizeX()        const { return xsize;        }
			inline const int          GetSizeY()        const { return ysize;        }

		private:
			bool ownTexture;
			int  refCount;

			std::string name;
			unsigned int texID;
			int xsize;
			int ysize;
			float size;
			float distance;
			float distSqr;
			bool  radiusAdjust;
	};


	class CIconHandler {
		friend class CIcon;

		public:
			CIconHandler(void);
			~CIconHandler(void);

			bool AddIcon(const std::string& iconName,
									const std::string& textureName,
									float size, float distance,
									bool radiusAdjust);

			bool FreeIcon(const std::string& iconName);

			CIcon GetIcon(const std::string& iconName) const;

			CIcon GetDefaultIcon() const { return CIcon(defIconData); }

			const CIconData* GetDefaultIconData() const { return defIconData; }

		private:
			bool LoadIcons(const std::string& filename);
			unsigned int GetDefaultTexture();

		private:
			unsigned int defTexID;
			CIconData* defIconData;

			typedef std::map<std::string, CIcon> IconMap;
			IconMap iconMap;

		private:
			static CIconData safetyData;
	};

	extern CIconHandler* iconHandler;
};

#endif // ICON_HANDLER_H