File: AssParser.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (82 lines) | stat: -rwxr-xr-x 2,066 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef ASS_PARSER_H
#define ASS_PARSER_H

#include <vector>
#include <map>
#include "IModelParser.h"
#include "System/float3.h"

struct aiNode;
struct aiScene;
class LuaTable;

struct SAssVertex {
	SAssVertex() : normal(UpVector), textureX(0.f), textureY(0.f), hasNormal(false), hasTangent(false) {}

	float3 pos;
	float3 normal;
	float textureX;
	float textureY;
	bool hasNormal;
	bool hasTangent;
};

struct SAssPiece: public S3DModelPiece
{
	SAssPiece() : node(NULL) {}

	void DrawForList() const;
	const float3& GetVertexPos(int idx) const { return vertices[idx].pos; }	
	
	//FIXME implement
	//int GetVertexCount() const { return 0; }
	//int GetNormalCount() const { return 0; }
	//int GetTxCoorCount() const { return 0; }
	//void SetMinMaxExtends() {}
	//void SetVertexTangents() {}
	//float3 GetPosOffset() const { return ZeroVector; }
	//void Shatter(float, int, int, const float3&, const float3&) const
	
public:
	aiNode* node;
	std::vector<SAssVertex> vertices;
	std::vector<unsigned int> vertexDrawOrder;

	//! cannot store these in SAssVertex
	std::vector<float3> sTangents; //! == T(angent) dirs
	std::vector<float3> tTangents; //! == B(itangent) dirs
};

struct SAssModel: public S3DModel
{
	SAssModel() : scene(NULL) {}
	
public:
	struct MinMax {
		float3 mins,maxs;
	};
	std::vector<MinMax> mesh_minmax;

	const aiScene* scene;       //! Assimp scene containing all loaded model data. NULL for S30/3DO.
};


class CAssParser: public IModelParser
{
public:
	S3DModel* Load(const std::string& modelFileName);

private:
	static SAssPiece* LoadPiece(SAssModel* model, aiNode* node, const LuaTable& metaTable);
	static void BuildPieceHierarchy(S3DModel* model);
	static void CalculateRadius(S3DModel* model);
	static void CalculateHeight(S3DModel* model);
	static void CalculateMinMax(S3DModelPiece* piece);
	static void LoadPieceTransformations(SAssPiece* piece, const LuaTable& metaTable);
	
	void CalculatePerMeshMinMax(SAssModel* model);
};

#endif /* ASS_PARSER_H */