File: ModelDrawer.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (94 lines) | stat: -rwxr-xr-x 2,469 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef MODEL_DRAWER_HDR
#define MODEL_DRAWER_HDR

#include <map>
#include <set>

#include "System/EventClient.h"

namespace Shader {
	struct IProgramObject;
}

class CUnit;
class CFeature;
class CProjectile;
class IWorldObjectModelRenderer;

class IModelDrawer: public CEventClient {
public:
	static IModelDrawer* GetInstance();

	IModelDrawer(const std::string& name, int order, bool synced);
	virtual ~IModelDrawer();
	virtual void Draw();

	// NOTE: GML synchronization points
	virtual void RenderUnitCreated(const CUnit* u, int cloaked);
	virtual void RenderUnitDestroyed(const CUnit* u);
	virtual void RenderUnitCloakChanged(const CUnit* u, int cloaked);
	virtual void RenderFeatureCreated(const CFeature* f);
	virtual void RenderFeatureDestroyed(const CFeature* f);
	virtual void RenderProjectileCreated(const CProjectile* p);
	virtual void RenderProjectileDestroyed(const CProjectile* p);

	virtual bool WantsEvent(const std::string& eventName) {
		return
			(eventName == "RenderUnitCreated" || eventName == "RenderUnitDestroyed") ||
			(eventName == "RenderUnitCloakChanged") ||
			(eventName == "RenderFeatureCreated" || eventName == "RenderFeatureDestroyed") ||
			(eventName == "RenderProjectileCreated" || eventName == "RenderProjectileDestroyed");
	}
	virtual bool GetFullRead() const { return true; }
	virtual int GetReadAllyTeam() const { return AllAccessTeam; }

protected:
	virtual bool LoadModelShaders() { return false; }
	virtual void PushDrawState(int modelType) {}
	virtual void PopDrawState(int modelType) {}

	std::map<int, std::vector<Shader::IProgramObject*> > shaders;

	std::vector<IWorldObjectModelRenderer*> opaqueModelRenderers;
	std::vector<IWorldObjectModelRenderer*> cloakedModelRenderers;
};



class CModelDrawerFFP: public IModelDrawer {
public:
	CModelDrawerFFP(const std::string& name, int order, bool synced);
	~CModelDrawerFFP() {}
};



class CModelDrawerARB: public IModelDrawer {
public:
	CModelDrawerARB(const std::string& name, int order, bool synced);
	~CModelDrawerARB();

protected:
	bool LoadModelShaders();
};



class CModelDrawerGLSL: public IModelDrawer {
public:
	CModelDrawerGLSL(const std::string& name, int order, bool synced);
	~CModelDrawerGLSL();

protected:
	bool LoadModelShaders();
	void PushDrawState(int modelType);
	void PopDrawState(int modelType);
};



extern IModelDrawer* modelDrawer;

#endif // MODEL_DRAWER_HDR