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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef S3O_PARSER_H
#define S3O_PARSER_H
#include <map>
#include "IModelParser.h"
struct SS3OVertex {
float3 pos;
float3 normal;
float textureX;
float textureY;
};
struct SS3OPiece: public S3DModelPiece {
SS3OPiece() { parent = NULL; primitiveType=0; }
void DrawForList() const;
void SetMinMaxExtends();
void SetVertexTangents();
int GetVertexCount() const { return vertices.size(); }
const float3& GetVertexPos(int idx) const { return vertices[idx].pos; }
void Shatter(float pieceChance, int texType, int team, const float3& pos,
const float3& speed) const;
std::vector<SS3OVertex> vertices;
std::vector<unsigned int> vertexDrawOrder;
int primitiveType;
// cannot store these in SS3OVertex
std::vector<float3> sTangents; // == T(angent) dirs
std::vector<float3> tTangents; // == B(itangent) dirs
};
struct SS3OTriangle {
unsigned int v0idx;
unsigned int v1idx;
unsigned int v2idx;
float3 sTangent;
float3 tTangent;
};
enum {S3O_PRIMTYPE_TRIANGLES = 0, S3O_PRIMTYPE_TRIANGLE_STRIP = 1, S3O_PRIMTYPE_QUADS = 2};
class CS3OParser: public IModelParser
{
public:
S3DModel* Load(const std::string& name);
private:
SS3OPiece* LoadPiece(S3DModel*, SS3OPiece*, unsigned char* buf, int offset);
};
#endif /* S3O_PARSER_H */
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