File: S3OParser.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (57 lines) | stat: -rwxr-xr-x 1,338 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef S3O_PARSER_H
#define S3O_PARSER_H

#include <map>
#include "IModelParser.h"


struct SS3OVertex {
	float3 pos;
	float3 normal;
	float textureX;
	float textureY;
};

struct SS3OPiece: public S3DModelPiece {
	SS3OPiece() { parent = NULL; primitiveType=0; }

	void DrawForList() const;
	void SetMinMaxExtends();
	void SetVertexTangents();
	int GetVertexCount() const { return vertices.size(); }
	const float3& GetVertexPos(int idx) const { return vertices[idx].pos; }
	void Shatter(float pieceChance, int texType, int team, const float3& pos,
			const float3& speed) const;

	std::vector<SS3OVertex> vertices;
	std::vector<unsigned int> vertexDrawOrder;
	int primitiveType;

	// cannot store these in SS3OVertex
	std::vector<float3> sTangents; // == T(angent) dirs
	std::vector<float3> tTangents; // == B(itangent) dirs
};

struct SS3OTriangle {
	unsigned int v0idx;
	unsigned int v1idx;
	unsigned int v2idx;
	float3 sTangent;
	float3 tTangent;
};


enum {S3O_PRIMTYPE_TRIANGLES = 0, S3O_PRIMTYPE_TRIANGLE_STRIP = 1, S3O_PRIMTYPE_QUADS = 2};

class CS3OParser: public IModelParser
{
public:
	S3DModel* Load(const std::string& name);

private:
	SS3OPiece* LoadPiece(S3DModel*, SS3OPiece*, unsigned char* buf, int offset);
};

#endif /* S3O_PARSER_H */