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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "WorldObjectModelRenderer.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/Textures/3DOTextureHandler.h"
#include "Sim/Features/Feature.h"
#include "Sim/Projectiles/Projectile.h"
#include "Sim/Units/Unit.h"
#include "System/Log/ILog.h"
#define LOG_SECTION_WORLD_OBJECT_MODEL_RENDERER "WorldObjectModelRenderer"
LOG_REGISTER_SECTION_GLOBAL(LOG_SECTION_WORLD_OBJECT_MODEL_RENDERER)
// use the specific section for all LOG*() calls in this source file
#ifdef LOG_SECTION_CURRENT
#undef LOG_SECTION_CURRENT
#endif
#define LOG_SECTION_CURRENT LOG_SECTION_WORLD_OBJECT_MODEL_RENDERER
IWorldObjectModelRenderer* IWorldObjectModelRenderer::GetInstance(int modelType)
{
switch (modelType) {
case MODELTYPE_3DO: return (new WorldObjectModelRenderer3DO());
case MODELTYPE_S3O: return (new WorldObjectModelRendererS3O());
case MODELTYPE_OBJ: return (new WorldObjectModelRendererOBJ());
case MODELTYPE_ASS: return (new WorldObjectModelRendererASS());
default: return (new IWorldObjectModelRenderer(MODELTYPE_OTHER));
}
}
IWorldObjectModelRenderer::~IWorldObjectModelRenderer()
{
for (UnitRenderBinIt uIt = units.begin(); uIt != units.end(); ++uIt) {
units[uIt->first].clear();
}
for (FeatureRenderBinIt fIt = features.begin(); fIt != features.end(); ++fIt) {
features[fIt->first].clear();
}
for (ProjectileRenderBinIt pIt = projectiles.begin(); pIt != projectiles.end(); ++pIt) {
projectiles[pIt->first].clear();
}
units.clear();
features.clear();
projectiles.clear();
}
void IWorldObjectModelRenderer::Draw()
{
PushRenderState();
{
GML_RECMUTEX_LOCK(unit); // Draw
for (UnitRenderBinIt uIt = units.begin(); uIt != units.end(); ++uIt) {
DrawModels(units[uIt->first]);
}
}
{
GML_RECMUTEX_LOCK(feat); // Draw
for (FeatureRenderBinIt fIt = features.begin(); fIt != features.end(); ++fIt) {
DrawModels(features[fIt->first]);
}
}
{
GML_RECMUTEX_LOCK(proj); // Draw
for (ProjectileRenderBinIt pIt = projectiles.begin(); pIt != projectiles.end(); ++pIt) {
DrawModels(projectiles[pIt->first]);
}
}
PopRenderState();
}
void IWorldObjectModelRenderer::DrawModels(const UnitSet& models)
{
for (UnitSetIt uIt = models.begin(); uIt != models.end(); ++uIt) {
DrawModel(*uIt);
}
}
void IWorldObjectModelRenderer::DrawModels(const FeatureSet& models)
{
for (FeatureSetIt fIt = models.begin(); fIt != models.end(); ++fIt) {
DrawModel(fIt->first);
}
}
void IWorldObjectModelRenderer::DrawModels(const ProjectileSet& models)
{
for (ProjectileSetIt pIt = models.begin(); pIt != models.end(); ++pIt) {
DrawModel(*pIt);
}
}
void IWorldObjectModelRenderer::AddUnit(const CUnit* u)
{
if (units.find(TEX_TYPE(u)) == units.end()) {
units[TEX_TYPE(u)] = UnitSet();
}
// updating a unit's draw-position requires mutability
if(units[TEX_TYPE(u)].insert(const_cast<CUnit*>(u)).second)
numUnits += 1;
}
void IWorldObjectModelRenderer::DelUnit(const CUnit* u)
{
if(units[TEX_TYPE(u)].erase(const_cast<CUnit*>(u)))
numUnits -= 1;
if (units[TEX_TYPE(u)].empty()) {
units.erase(TEX_TYPE(u));
}
}
void IWorldObjectModelRenderer::AddFeature(const CFeature* f, float alpha)
{
if (features.find(TEX_TYPE(f)) == features.end()) {
features[TEX_TYPE(f)] = FeatureSet();
}
FeatureSet &fs = features.find(TEX_TYPE(f))->second;
FeatureSet::iterator i = fs.find(const_cast<CFeature*>(f));
if(i != fs.end()) {
if(i->second != alpha) {
fs[const_cast<CFeature*>(f)] = alpha;
}
}
else {
fs[const_cast<CFeature*>(f)] = alpha;
numFeatures += 1;
}
}
void IWorldObjectModelRenderer::DelFeature(const CFeature* f)
{
{
FeatureRenderBin::iterator i = features.find(TEX_TYPE(f));
if (i != features.end()) {
if((*i).second.erase(const_cast<CFeature*>(f)))
numFeatures -= 1;
if ((*i).second.empty())
features.erase(TEX_TYPE(f));
}
}
{
FeatureRenderBin::iterator i = featuresSave.find(TEX_TYPE(f));
if (i != featuresSave.end()) {
if((*i).second.erase(const_cast<CFeature*>(f)))
numFeaturesSave -= 1;
if ((*i).second.empty())
featuresSave.erase(TEX_TYPE(f));
}
}
}
void IWorldObjectModelRenderer::SwapFeatures()
{
features.swap(featuresSave);
std::swap(numFeatures, numFeaturesSave);
}
void IWorldObjectModelRenderer::AddProjectile(const CProjectile* p)
{
if (projectiles.find(TEX_TYPE(p)) == projectiles.end()) {
projectiles[TEX_TYPE(p)] = ProjectileSet();
}
if(projectiles[TEX_TYPE(p)].insert(const_cast<CProjectile*>(p)).second)
numProjectiles += 1;
}
void IWorldObjectModelRenderer::DelProjectile(const CProjectile* p)
{
if(projectiles[TEX_TYPE(p)].erase(const_cast<CProjectile*>(p)))
numProjectiles -= 1;
if (projectiles[TEX_TYPE(p)].empty()) {
projectiles.erase(TEX_TYPE(p));
}
}
void WorldObjectModelRenderer3DO::PushRenderState()
{
texturehandler3DO->Set3doAtlases();
glPushAttrib(GL_POLYGON_BIT);
glDisable(GL_CULL_FACE);
}
void WorldObjectModelRenderer3DO::PopRenderState()
{
glPopAttrib();
}
void WorldObjectModelRendererS3O::PushRenderState()
{
// no-op
}
void WorldObjectModelRendererS3O::PopRenderState()
{
// no-op
}
void WorldObjectModelRendererOBJ::PushRenderState() // TODO implement me
{
}
void WorldObjectModelRendererOBJ::PopRenderState() // TODO implement me
{
}
void WorldObjectModelRendererASS::PushRenderState() // TODO implement me
{
}
void WorldObjectModelRendererASS::PopRenderState() // TODO implement me
{
}
void WorldObjectModelRendererS3O::DrawModel(const CUnit* u)
{
LOG_L(L_DEBUG, "[%s(%s)] id=%d", __FUNCTION__, "CUnit", u->id);
}
void WorldObjectModelRendererS3O::DrawModel(const CFeature* f)
{
LOG_L(L_DEBUG, "[%s(%s)] id=%d", __FUNCTION__, "CFeature", f->id);
}
void WorldObjectModelRendererS3O::DrawModel(const CProjectile* p)
{
LOG_L(L_DEBUG, "[%s(%s)] id=%d", __FUNCTION__, "CProjectile", p->id);
}
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