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#include <limits>
#include "Game/Camera.h"
#include "Game/GlobalUnsynced.h"
#include "Game/SelectedUnits.h"
#include "Map/BaseGroundDrawer.h"
#include "Map/Ground.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/MoveTypes/MoveInfo.h"
#include "Sim/MoveTypes/MoveMath/MoveMath.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
// FIXME
#define private public
#define protected public
#include "Sim/Path/QTPFS/Path.hpp"
#include "Sim/Path/QTPFS/Node.hpp"
#include "Sim/Path/QTPFS/NodeLayer.hpp"
#include "Sim/Path/QTPFS/PathCache.hpp"
#include "Sim/Path/QTPFS/PathManager.hpp"
#undef protected
#undef private
#include "Rendering/glFont.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/QTPFSPathDrawer.h"
#include "Rendering/GL/glExtra.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VertexArray.h"
#include "System/Util.h"
static QTPFS::PathManager* pm = NULL;
static const MoveData* GetMoveData() {
const MoveData* md = NULL;
const CUnitSet& unitSet = selectedUnits.selectedUnits;
if (moveinfo->moveData.empty()) {
return md;
}
if (!unitSet.empty()) {
const CUnit* unit = *(unitSet.begin());
const UnitDef* unitDef = unit->unitDef;
if (unitDef->movedata != NULL) {
md = unitDef->movedata;
}
}
return md;
}
QTPFSPathDrawer::QTPFSPathDrawer() {
pm = dynamic_cast<QTPFS::PathManager*>(pathManager);
}
void QTPFSPathDrawer::DrawAll() const {
// QTPFS::PathManager is not thread-safe
if (!GML::SimEnabled() && globalRendering->drawdebug && (gs->cheatEnabled || gu->spectating)) {
glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT);
const MoveData* md = GetMoveData();
if (md != NULL) {
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
DrawNodeTree(md);
DrawPaths(md);
}
glPopAttrib();
}
}
void QTPFSPathDrawer::DrawNodeTree(const MoveData* md) const {
QTPFS::QTNode* nt = pm->nodeTrees[md->pathType];
CVertexArray* va = GetVertexArray();
std::list<const QTPFS::QTNode*> nodes;
std::list<const QTPFS::QTNode*>::const_iterator nodesIt;
GetVisibleNodes(nt, nodes);
va->Initialize();
va->EnlargeArrays(nodes.size() * 4, 0, VA_SIZE_C);
for (nodesIt = nodes.begin(); nodesIt != nodes.end(); ++nodesIt) {
DrawNode(*nodesIt, md, md->moveMath, va, false, true, true);
}
glLineWidth(2);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
va->DrawArrayC(GL_QUADS);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1);
}
void QTPFSPathDrawer::DrawNodeTreeRec(
const QTPFS::QTNode* nt,
const MoveData* md,
const CMoveMath* mm,
CVertexArray* va
) const {
if (nt->IsLeaf()) {
DrawNode(nt, md, mm, va, false, true, false);
} else {
for (unsigned int i = 0; i < QTPFS::QTNode::CHILD_COUNT; i++) {
const QTPFS::QTNode* n = nt->children[i];
const float3 mins = float3(n->xmin() * SQUARE_SIZE, 0.0f, n->zmin() * SQUARE_SIZE);
const float3 maxs = float3(n->xmax() * SQUARE_SIZE, 0.0f, n->zmax() * SQUARE_SIZE);
if (!camera->InView(mins, maxs))
continue;
DrawNodeTreeRec(nt->children[i], md, mm, va);
}
}
}
void QTPFSPathDrawer::GetVisibleNodes(const QTPFS::QTNode* nt, std::list<const QTPFS::QTNode*>& nodes) const {
if (nt->IsLeaf()) {
nodes.push_back(nt);
} else {
for (unsigned int i = 0; i < QTPFS::QTNode::CHILD_COUNT; i++) {
const QTPFS::QTNode* n = nt->children[i];
const float3 mins = float3(n->xmin() * SQUARE_SIZE, 0.0f, n->zmin() * SQUARE_SIZE);
const float3 maxs = float3(n->xmax() * SQUARE_SIZE, 0.0f, n->zmax() * SQUARE_SIZE);
if (!camera->InView(mins, maxs))
continue;
GetVisibleNodes(nt->children[i], nodes);
}
}
}
void QTPFSPathDrawer::DrawPaths(const MoveData* md) const {
const QTPFS::PathCache& pathCache = pm->pathCaches[md->pathType];
const QTPFS::PathCache::PathMap& paths = pathCache.GetLivePaths();
QTPFS::PathCache::PathMap::const_iterator pathsIt;
CVertexArray* va = GetVertexArray();
for (pathsIt = paths.begin(); pathsIt != paths.end(); ++pathsIt) {
DrawPath(pathsIt->second, va);
#ifdef QTPFS_TRACE_PATH_SEARCHES
#define PM QTPFS::PathManager
const PM::PathTypeMap::const_iterator typeIt = pm->pathTypes.find(pathsIt->first);
const PM::PathTraceMap::const_iterator traceIt = pm->pathTraces.find(pathsIt->first);
#undef PM
if (typeIt == pm->pathTypes.end() || traceIt == pm->pathTraces.end())
continue;
// this only happens if source-node was equal to target-node
if (traceIt->second == NULL)
continue;
DrawSearchExecution(typeIt->second, traceIt->second);
#endif
}
}
void QTPFSPathDrawer::DrawPath(const QTPFS::IPath* path, CVertexArray* va) const {
glLineWidth(4);
{
va->Initialize();
va->EnlargeArrays(path->NumPoints() * 2, 0, VA_SIZE_C);
static const unsigned char color[4] = {
0 * 255, 0 * 255, 1 * 255, 1 * 255,
};
for (unsigned int n = 0; n < path->NumPoints() - 1; n++) {
float3 p0 = path->GetPoint(n + 0);
float3 p1 = path->GetPoint(n + 1);
if (!camera->InView(p0) && !camera->InView(p1))
continue;
p0.y = ground->GetHeightReal(p0.x, p0.z, false);
p1.y = ground->GetHeightReal(p1.x, p1.z, false);
va->AddVertexQC(p0, color);
va->AddVertexQC(p1, color);
}
va->DrawArrayC(GL_LINES);
}
#ifdef QTPFS_DRAW_WAYPOINT_GROUND_CIRCLES
{
glColor4ub(color[0], color[1], color[2], color[3]);
for (unsigned int n = 0; n < path->NumPoints(); n++) {
glSurfaceCircle(path->GetPoint(n), path->GetRadius(), 16);
}
glColor4ub(255, 255, 255, 255);
}
#endif
glLineWidth(1);
}
void QTPFSPathDrawer::DrawSearchExecution(unsigned int pathType, const QTPFS::PathSearchTrace::Execution* searchExec) const {
// TODO: prevent overdraw so oft-visited nodes do not become darker
const std::list<QTPFS::PathSearchTrace::Iteration>& searchIters = searchExec->GetIterations();
std::list<QTPFS::PathSearchTrace::Iteration>::const_iterator it;
const unsigned searchFrame = searchExec->GetFrame();
// number of frames reserved to draw the entire trace
static const unsigned int MAX_DRAW_TIME = GAME_SPEED * 5;
unsigned int itersPerFrame = (searchIters.size() / MAX_DRAW_TIME) + 1;
unsigned int curSearchIter = 0;
unsigned int maxSearchIter = ((gs->frameNum - searchFrame) + 1) * itersPerFrame;
CVertexArray* va = GetVertexArray();
for (it = searchIters.begin(); it != searchIters.end(); ++it) {
if (curSearchIter++ >= maxSearchIter)
break;
const QTPFS::PathSearchTrace::Iteration& searchIter = *it;
const std::list<unsigned int>& nodeIndices = searchIter.GetNodeIndices();
DrawSearchIteration(pathType, nodeIndices, va);
}
}
void QTPFSPathDrawer::DrawSearchIteration(unsigned int pathType, const std::list<unsigned int>& nodeIndices, CVertexArray* va) const {
std::list<unsigned int>::const_iterator it = nodeIndices.begin();
unsigned int hmx = (*it) % gs->mapx;
unsigned int hmz = (*it) / gs->mapx;
const QTPFS::NodeLayer& nodeLayer = pm->nodeLayers[pathType];
const QTPFS::QTNode* poppedNode = (const QTPFS::QTNode*) nodeLayer.GetNode(hmx, hmz);
const QTPFS::QTNode* pushedNode = NULL;
DrawNode(poppedNode, NULL, NULL, va, true, false, false);
for (++it; it != nodeIndices.end(); ++it) {
hmx = (*it) % gs->mapx;
hmz = (*it) / gs->mapx;
pushedNode = (const QTPFS::QTNode*) nodeLayer.GetNode(hmx, hmz);
DrawNode(pushedNode, NULL, NULL, va, true, false, false);
DrawNodeLink(pushedNode, poppedNode, va);
}
}
void QTPFSPathDrawer::DrawNode(
const QTPFS::QTNode* node,
const MoveData* md,
const CMoveMath* mm,
CVertexArray* va,
bool fillQuad,
bool showCost,
bool batchDraw
) const {
#define xminw (node->xmin() * SQUARE_SIZE)
#define xmaxw (node->xmax() * SQUARE_SIZE)
#define zminw (node->zmin() * SQUARE_SIZE)
#define zmaxw (node->zmax() * SQUARE_SIZE)
#define xmidw (node->xmid() * SQUARE_SIZE)
#define zmidw (node->zmid() * SQUARE_SIZE)
const float3 verts[5] = {
float3(xminw, ground->GetHeightReal(xminw, zminw, false) + 4.0f, zminw),
float3(xmaxw, ground->GetHeightReal(xmaxw, zminw, false) + 4.0f, zminw),
float3(xmaxw, ground->GetHeightReal(xmaxw, zmaxw, false) + 4.0f, zmaxw),
float3(xminw, ground->GetHeightReal(xminw, zmaxw, false) + 4.0f, zmaxw),
float3(xmidw, ground->GetHeightReal(xmidw, zmidw, false) + 4.0f, zmidw),
};
static const unsigned char colors[3][4] = {
{1 * 255, 0 * 255, 0 * 255, 1 * 255}, // red --> blocked
{0 * 255, 1 * 255, 0 * 255, 1 * 255}, // green --> passable
{0 * 255, 0 * 255, 1 * 64, 1 * 64}, // light blue --> pushed
};
const unsigned char* color =
(!showCost)?
&colors[2][0]:
(node->moveCostAvg == QTPFS_POSITIVE_INFINITY)?
&colors[0][0]:
&colors[1][0];
if (!batchDraw) {
if (!camera->InView(verts[4])) {
return;
}
va->Initialize();
va->EnlargeArrays(4, 0, VA_SIZE_C);
if (!fillQuad) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
}
va->AddVertexQC(verts[0], color);
va->AddVertexQC(verts[1], color);
va->AddVertexQC(verts[2], color);
va->AddVertexQC(verts[3], color);
if (!batchDraw) {
va->DrawArrayC(GL_QUADS);
if (!fillQuad) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
if (showCost && camera->pos.SqDistance(verts[4]) < (2000.0f * 2000.0f)) {
font->SetTextColor(0.0f, 0.0f, 0.0f, 1.0f);
font->glWorldPrint(verts[4], 4.0f, FloatToString(node->GetMoveCost(), "%8.2f"));
}
#undef xminw
#undef xmaxw
#undef zminw
#undef zmaxw
#undef xmidw
#undef zmidw
}
void QTPFSPathDrawer::DrawNodeLink(const QTPFS::QTNode* pushedNode, const QTPFS::QTNode* poppedNode, CVertexArray* va) const {
#define xmidw(n) (n->xmid() * SQUARE_SIZE)
#define zmidw(n) (n->zmid() * SQUARE_SIZE)
const float3 verts[2] = {
float3(xmidw(pushedNode), ground->GetHeightReal(xmidw(pushedNode), zmidw(pushedNode), false) + 4.0f, zmidw(pushedNode)),
float3(xmidw(poppedNode), ground->GetHeightReal(xmidw(poppedNode), zmidw(poppedNode), false) + 4.0f, zmidw(poppedNode)),
};
static const unsigned char color[4] = {
1 * 255, 0 * 255, 1 * 255, 1 * 128,
};
if (!camera->InView(verts[0]) && !camera->InView(verts[1]))
return;
va->Initialize();
va->EnlargeArrays(2, 0, VA_SIZE_C);
va->AddVertexQC(verts[0], color);
va->AddVertexQC(verts[1], color);
glLineWidth(2);
va->DrawArrayC(GL_LINES);
glLineWidth(1);
#undef xmidw
#undef zmidw
}
void QTPFSPathDrawer::UpdateExtraTexture(int extraTex, int starty, int endy, int offset, unsigned char* texMem) const {
switch (extraTex) {
case CBaseGroundDrawer::drawPathTraversability: {
const MoveData* md = GetMoveData();
if (md == NULL)
return;
// TODO
for (int ty = starty; ty < endy; ++ty) {
for (int tx = 0; tx < gs->hmapx; ++tx) {
const int sqx = (tx << 1);
const int sqz = (ty << 1);
const int texIdx = ((ty * (gs->pwr2mapx >> 1)) + tx) * 4 - offset;
const int mapIdx = sqz * gs->mapxp1 + sqx;
}
}
} break;
case CBaseGroundDrawer::drawPathCost: {
} break;
}
}
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