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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SPRING_SHADERHANDLER_HDR
#define SPRING_SHADERHANDLER_HDR
#include <string>
#include <map>
#include "Rendering/Shaders/Shader.h"
class CShaderHandler {
public:
static CShaderHandler* GetInstance();
void ReleaseProgramObjects(const std::string&);
Shader::IProgramObject* CreateProgramObject(const std::string&, const std::string&, bool);
Shader::IProgramObject* CreateProgramObject(
const std::string&,
const std::string&,
const std::string&,
const std::string&,
const std::string&,
const std::string&,
bool
);
Shader::IShaderObject* CreateShaderObject(const std::string&, const std::string&, int);
private:
typedef std::map<std::string, Shader::IProgramObject*> ProgramObjMap;
typedef std::map<std::string, Shader::IProgramObject*>::iterator ProgramObjMapIt;
std::map<std::string, ProgramObjMap> programObjects;
};
#define shaderHandler (CShaderHandler::GetInstance())
#endif
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