File: ShaderHandler.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef SPRING_SHADERHANDLER_HDR
#define SPRING_SHADERHANDLER_HDR

#include <string>
#include <map>

#include "Rendering/Shaders/Shader.h"

class CShaderHandler {
public:
	static CShaderHandler* GetInstance();

	void ReleaseProgramObjects(const std::string&);
	Shader::IProgramObject* CreateProgramObject(const std::string&, const std::string&, bool);
	Shader::IProgramObject* CreateProgramObject(
		const std::string&,
		const std::string&,
		const std::string&,
		const std::string&,
		const std::string&,
		const std::string&,
		bool
	);
	Shader::IShaderObject* CreateShaderObject(const std::string&, const std::string&, int);

private:
	typedef std::map<std::string, Shader::IProgramObject*> ProgramObjMap;
	typedef std::map<std::string, Shader::IProgramObject*>::iterator ProgramObjMapIt;

	std::map<std::string, ProgramObjMap> programObjects;
};

#define shaderHandler (CShaderHandler::GetInstance())

#endif