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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef S3O_TEXTURE_HANDLER_H
#define S3O_TEXTURE_HANDLER_H
#include <map>
#include <string>
#include <vector>
#include "Rendering/GL/myGL.h"
#include "System/Platform/Threading.h"
#include "lib/gml/gml_base.h"
struct TexFile;
struct S3DModel;
class CFileHandler;
class CS3OTextureHandler
{
public:
struct S3oTex {
int num;
GLuint tex1;
unsigned int tex1SizeX;
unsigned int tex1SizeY;
GLuint tex2;
unsigned int tex2SizeX;
unsigned int tex2SizeY;
};
CS3OTextureHandler();
virtual ~CS3OTextureHandler();
void Update();
void LoadS3OTexture(S3DModel* model);
int LoadS3OTextureNow(const S3DModel* model);
void SetS3oTexture(int num);
private:
inline void DoUpdateDraw() {
if (GML::SimEnabled() && GML::ShareLists()) {
while (s3oTexturesDraw.size() < s3oTextures.size())
s3oTexturesDraw.push_back(s3oTextures[s3oTexturesDraw.size()]);
}
}
static const S3oTex* DoGetS3oTex(int num, std::vector<S3oTex *>& s3oTex) {
if ((num < 0) || (num >= (int)s3oTex.size())) {
return NULL;
}
return s3oTex[num];
}
public:
const S3oTex* GetS3oTex(int num) {
if (GML::SimEnabled() && GML::ShareLists()) {
if (!GML::IsSimThread())
return DoGetS3oTex(num, s3oTexturesDraw);
GML_RECMUTEX_LOCK(model); // GetS3oTex
return DoGetS3oTex(num, s3oTextures);
}
else {
return DoGetS3oTex(num, s3oTextures);
}
}
void UpdateDraw();
private:
std::map<std::string, int> s3oTextureNames;
std::vector<S3oTex *> s3oTextures;
std::vector<S3oTex *> s3oTexturesDraw;
};
extern CS3OTextureHandler* texturehandlerS3O;
#endif /* S3O_TEXTURE_HANDLER_H */
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