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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef FEATURE_DEF_H
#define FEATURE_DEF_H
#include <string>
#include <map>
#include "System/float3.h"
enum {
DRAWTYPE_MODEL = 0,
DRAWTYPE_TREE = 1, // >= different types of trees
DRAWTYPE_NONE = -1,
};
struct S3DModel;
struct CollisionVolume;
struct FeatureDef
{
CR_DECLARE_STRUCT(FeatureDef);
FeatureDef();
~FeatureDef();
S3DModel* LoadModel() const;
CollisionVolume* collisionVolume;
std::string myName;
std::string description;
int id;
float metal;
float energy;
float maxHealth;
float reclaimTime;
float mass;
float crushResistance;
int drawType;
mutable S3DModel* model;
std::string modelname;
/// -1 := only if it is the 1st wreckage of the unitdef (default), 0 := no it isn't, 1 := yes it is
int resurrectable;
int smokeTime;
bool destructable;
bool reclaimable;
bool autoreclaim;
bool blocking;
bool burnable;
bool floating;
bool noSelect;
bool geoThermal;
bool upright;
/// name of feature that this turn into when killed (not reclaimed)
std::string deathFeature;
/// each size is SQUARE_SIZE units
int xsize;
/// each size is SQUARE_SIZE units
int zsize;
std::map<std::string, std::string> customParams;
};
#endif
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