1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "System/mmgr.h"
#include "AirBaseHandler.h"
#include "GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/Scripts/CobInstance.h"
#include "Sim/Units/UnitDef.h"
#include "System/creg/STL_List.h"
#include "System/creg/STL_Set.h"
#include <limits>
CAirBaseHandler* airBaseHandler = NULL;
CR_BIND(CAirBaseHandler, )
CR_REG_METADATA(CAirBaseHandler,(
CR_MEMBER(bases),
CR_MEMBER(airBaseIDs),
CR_RESERVED(16)
));
CR_BIND_DERIVED(CAirBaseHandler::LandingPad, CObject, (0, 0, NULL));
CR_REG_METADATA_SUB(CAirBaseHandler, LandingPad, (
CR_MEMBER(unit),
CR_MEMBER(piece),
CR_MEMBER(base),
CR_RESERVED(8)
));
CR_BIND(CAirBaseHandler::AirBase, (NULL))
CR_REG_METADATA_SUB(CAirBaseHandler, AirBase, (
CR_MEMBER(unit),
CR_MEMBER(freePads),
CR_MEMBER(pads),
CR_RESERVED(8)
));
CAirBaseHandler::CAirBaseHandler() : bases(teamHandler->ActiveAllyTeams())
{
}
CAirBaseHandler::~CAirBaseHandler()
{
// should not be any bases left here...
for (int a = 0; a < teamHandler->ActiveAllyTeams(); ++a) {
for (AirBaseLstIt bi = bases[a].begin(); bi != bases[a].end(); ++bi) {
for (PadLstIt pi = (*bi)->pads.begin(); pi != (*bi)->pads.end(); ++pi) {
delete *pi;
}
delete *bi;
}
}
}
void CAirBaseHandler::RegisterAirBase(CUnit* owner)
{
// prevent a unit from being registered as a base more than
// once (this can happen eg. when an airbase unit is damaged
// and then repaired back to full health, which causes it to
// re-register itself via FinishedBuilding())
if (airBaseIDs.find(owner->id) != airBaseIDs.end()) {
return;
}
AirBase* ab = new AirBase(owner);
std::vector<int> args;
owner->script->QueryLandingPads(/*out*/ args);
// FIXME: use a set to avoid multiple bases per piece?
for (unsigned int p = 0; p < args.size(); p++) {
const int piece = args[p];
if (!owner->script->PieceExists(piece)) {
continue;
}
LandingPad* pad = new LandingPad(piece, owner, ab);
ab->pads.push_back(pad);
ab->freePads.push_back(pad);
}
bases[owner->allyteam].push_back(ab);
airBaseIDs.insert(owner->id);
}
void CAirBaseHandler::DeregisterAirBase(CUnit* base)
{
if (airBaseIDs.find(base->id) == airBaseIDs.end()) {
return;
}
for (AirBaseLstIt bi = bases[base->allyteam].begin(); bi != bases[base->allyteam].end(); ++bi) {
if ((*bi)->unit == base) {
for (PadLstIt pi = (*bi)->pads.begin(); pi != (*bi)->pads.end(); ++pi) {
// the unit that has reserved a pad is responsible to see if the pad is gone so just delete it
delete *pi;
}
delete *bi;
bases[base->allyteam].erase(bi);
break;
}
}
airBaseIDs.erase(base->id);
}
void CAirBaseHandler::LeaveLandingPad(LandingPad* pad)
{
pad->GetBase()->freePads.push_back(pad);
}
CAirBaseHandler::LandingPad* CAirBaseHandler::FindAirBase(CUnit* unit, float minPower, bool wantFreePad)
{
float minDist = std::numeric_limits<float>::max();
AirBaseLstIt foundBaseIt = bases[unit->allyteam].end();
for (AirBaseLstIt bi = bases[unit->allyteam].begin(); bi != bases[unit->allyteam].end(); ++bi) {
AirBase* base = *bi;
CUnit* baseUnit = base->unit;
if (unit == baseUnit) {
// do not pick ourselves as a landing pad
continue;
}
if (baseUnit->beingBuilt || baseUnit->stunned) {
continue;
}
if (baseUnit->pos.SqDistance(unit->pos) >= minDist || baseUnit->unitDef->buildSpeed < minPower) {
continue;
}
if (wantFreePad && base->freePads.empty()) {
continue;
}
minDist = baseUnit->pos.SqDistance(unit->pos);
foundBaseIt = bi;
}
if (foundBaseIt != bases[unit->allyteam].end()) {
AirBase* foundBase = *foundBaseIt;
if (wantFreePad) {
LandingPad* foundPad = foundBase->freePads.front();
foundBase->freePads.pop_front();
return foundPad;
} else {
if (!foundBase->pads.empty())
return foundBase->pads.front();
}
}
return NULL;
}
float3 CAirBaseHandler::FindClosestAirBasePos(CUnit* unit, float minPower)
{
const CAirBaseHandler::LandingPad* pad = FindAirBase(unit, minPower, false);
if (pad == NULL)
return ZeroVector;
const AirBase* base = pad->GetBase();
const CUnit* baseUnit = base->unit;
return baseUnit->pos;
}
|