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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef DAMAGE_ARRAY_H
#define DAMAGE_ARRAY_H
#include <algorithm>
#include <vector>
#include "System/creg/creg_cond.h"
struct DamageArray
{
CR_DECLARE_STRUCT(DamageArray);
public:
DamageArray(float damage = 1.0f);
DamageArray(const DamageArray& other) { *this = other; }
~DamageArray() { damages.clear(); }
DamageArray& operator = (const DamageArray& other);
DamageArray operator * (float damageMult) const;
float& operator [] (int i) { return damages.at(i); }
float operator [] (int i) const { return damages.at(i); }
int GetNumTypes() const { return damages.size(); }
float GetTypeDamage(int typeIndex) const { return damages.at(typeIndex); }
float GetDefaultDamage() const { return damages.at(0); }
int paralyzeDamageTime;
float
impulseFactor,
impulseBoost,
craterMult,
craterBoost;
private:
void creg_Serialize(creg::ISerializer& s);
std::vector<float> damages;
};
#endif
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