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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef TEAM_BASE_H
#define TEAM_BASE_H
#include <string>
#include <map>
#include "System/float3.h"
class TeamBase
{
public:
typedef std::map<std::string, std::string> customOpts;
TeamBase();
virtual ~TeamBase();
void SetValue(const std::string& key, const std::string& value);
const customOpts& GetAllValues() const {
return customValues;
}
/**
* Sets the (dis-)advantage.
* The default is 0.0 -> no advantage, no disadvantage.
* Common values are [-1.0, 1.0].
* Valid values are [-1.0, FLOAT_MAX].
* Advantage is a meta value. It can be used
* to set multiple (dis-)advantage values simultaneously.
* As of now, the incomeMultiplier is the only means of giving an advantage.
* Possible extensions: buildTimeMultiplier, losMultiplier, ...
*
* Note: former handicap/bonus
* In lobbies, you will often be able to define this through
* a value called handicap or bonus in %.
*
* @see incomeMultiplier
*/
void SetAdvantage(float advantage);
/// @see incomeMultiplier
void SetIncomeMultiplier(float incomeMultiplier);
/// @see incomeMultiplier
float GetIncomeMultiplier() const { return incomeMultiplier; }
/**
* Player ID of the player in charge of this team.
* The player either controls this team directly,
* or an AI running on his computer does so.
*/
int leader;
/**
* The team-color in RGB, with values in [0, 255].
* The fourth channel (alpha) has to be 255, always.
*/
unsigned char color[4];
protected:
/**
* All the teams resource income is multiplied by this factor.
* The default value is 1.0f, the valid range is [0.0, FLOAT_MAX].
*
* @see #SetAdvantage()
*/
float incomeMultiplier;
public:
/**
* Side/Factions name, eg. "ARM" or "CORE".
*/
std::string side;
float3 startPos;
int teamStartNum;
int teamAllyteam;
static unsigned char teamDefaultColor[10][4];
private:
customOpts customValues;
};
#endif // TEAM_BASE_H
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