File: TeamStatistics.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef TEAMSTATISTICS_H
#define TEAMSTATISTICS_H

#include "System/Platform/byteorder.h"

#include <cstring>

#pragma pack(push, 1)

struct TeamStatistics
{
	TeamStatistics() {
		/*metalUsed     = energyUsed     = 0.0f;
		metalProduced = energyProduced = 0.0f;
		metalExcess   = energyExcess   = 0.0f;
		metalReceived = energyReceived = 0.0f;
		metalSent     = energySent     = 0.0f;
		damageDealt   = damageReceived = 0.0f;
		unitsProduced    = 0;
		unitsDied        = 0;
		unitsReceived    = 0;
		unitsSent        = 0;
		unitsCaptured    = 0;
		unitsOutCaptured = 0;
		unitsKilled      = 0;
		frame            = 0;*/
		
		memset(this, 0, sizeof(TeamStatistics));
	};

	int frame;

	float metalUsed,     energyUsed;
	float metalProduced, energyProduced;
	float metalExcess,   energyExcess;
	float metalReceived, energyReceived; ///< received from allies
	float metalSent,     energySent;     ///< sent to allies

	float damageDealt,   damageReceived; ///< Damage taken and dealt to enemy units

	int unitsProduced;
	int unitsDied;
	int unitsReceived;
	int unitsSent;
	/// units captured from enemy by us
	int unitsCaptured;
	/// units captured from us by enemy
	int unitsOutCaptured;
	/// how many enemy units have been killed by this teams units
	int unitsKilled;

	/// Change structure from host endian to little endian or vice versa.
	void swab();

	/// In intervalls of this many seconds, statistics are updated
	static const int statsPeriod = 16;
};

#pragma pack(pop)

#endif