1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SHIPMOVEMATH_H
#define SHIPMOVEMATH_H
#include "MoveMath.h"
/**
* Used by mobile floating units, ie. ships.
*/
class CShipMoveMath : public CMoveMath {
CR_DECLARE(CShipMoveMath);
public:
float SpeedMod(const MoveData& moveData, float height, float slope) const;
float SpeedMod(const MoveData& moveData, float height, float slope, float moveSlope) const;
// ships are always at water-level
float yLevel(int xSquare, int zSquare) const { return 0.0f; }
float yLevel(const float3& pos) const { return 0.0f; }
};
#endif
|