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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MOVETYPE_H
#define MOVETYPE_H
#include "System/creg/creg_cond.h"
#include "Sim/Misc/AirBaseHandler.h"
#include "System/Object.h"
#include "System/float3.h"
class CUnit;
class AMoveType : public CObject
{
CR_DECLARE(AMoveType);
public:
AMoveType(CUnit* owner);
virtual ~AMoveType() {}
virtual void StartMoving(float3 pos, float goalRadius) = 0;
virtual void StartMoving(float3 pos, float goalRadius, float speed) = 0;
virtual void KeepPointingTo(float3 pos, float distance, bool aggressive) = 0;
virtual void KeepPointingTo(CUnit* unit, float distance, bool aggressive);
virtual void StopMoving() = 0;
virtual void ImpulseAdded(const float3&) {}
virtual void SetGoal(const float3& pos) { goalPos = pos; }
virtual void SetMaxSpeed(float speed);
virtual void SetWantedMaxSpeed(float speed);
virtual void LeaveTransport() {}
virtual bool Update() = 0;
virtual void SlowUpdate();
virtual bool IsSkidding() const { return false; }
virtual bool IsFlying() const { return false; }
virtual bool IsReversing() const { return false; }
virtual void ReservePad(CAirBaseHandler::LandingPad* lp) { /* AAirMoveType only */ }
virtual void UnreservePad(CAirBaseHandler::LandingPad* lp) { /* AAirMoveType only */ }
virtual CAirBaseHandler::LandingPad* GetReservedPad() { return NULL; }
bool WantsRepair() const;
bool WantsRefuel() const;
void SetRepairBelowHealth(float rbHealth) { repairBelowHealth = rbHealth; }
float GetMaxSpeed() const { return maxSpeed; }
float GetMaxSpeedDef() const { return maxSpeedDef; }
float GetMaxWantedSpeed() const { return maxWantedSpeed; }
float GetRepairBelowHealth() const { return repairBelowHealth; }
public:
CUnit* owner;
float3 goalPos;
float3 oldPos; // owner position at last Update()
float3 oldSlowUpdatePos; // owner position at last SlowUpdate()
/// TODO: probably should move the code in CUnit that reads this into the movement classes
bool useHeading;
enum ProgressState {
Done = 0,
Active = 1,
Failed = 2
};
ProgressState progressState;
protected:
float maxSpeed; // current maximum speed owner is allowed to reach (changes with eg. guard orders)
float maxSpeedDef; // default maximum speed owner can reach (as defined by its UnitDef, never changes)
float maxWantedSpeed; // FIXME: largely redundant / unused except by StrafeAirMoveType
float repairBelowHealth;
};
#endif // MOVETYPE_H
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