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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MoveTypeFactory.h"
#include "MoveInfo.h"
#include "StrafeAirMoveType.h"
#include "HoverAirMoveType.h"
#include "GroundMoveType.h"
#include "StaticMoveType.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
AMoveType* MoveTypeFactory::GetMoveType(CUnit* unit, const UnitDef* ud) {
if (ud->IsGroundUnit()) {
// mobile ground-unit
assert(!ud->canfly);
assert(ud->movedata != NULL);
assert(unit->mobility == NULL);
unit->mobility = new MoveData(ud->movedata);
CGroundMoveType* gmt = new CGroundMoveType(unit);
return gmt;
}
if (ud->IsAirUnit()) {
// mobile air-unit
assert(ud->canfly);
assert(ud->movedata == NULL);
if (!ud->builder && !ud->IsTransportUnit() && ud->IsNonHoveringAirUnit()) {
CStrafeAirMoveType* sAMT = new CStrafeAirMoveType(unit);
return sAMT;
} else {
// flying builders, transports, gunships
CHoverAirMoveType* hAMT = new CHoverAirMoveType(unit);
return hAMT;
}
}
// unit is immobile (but not necessarily a structure)
assert(ud->IsImmobileUnit());
return (new CStaticMoveType(unit));
}
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