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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WORLD_OBJECT_H
#define WORLD_OBJECT_H
#include "System/Object.h"
#include "System/float3.h"
struct S3DModel;
class CWorldObject: public CObject
{
public:
CR_DECLARE(CWorldObject);
CWorldObject()
: id(-1)
, pos(ZeroVector)
, radius(0.0f)
, height(0.0f)
, sqRadius(0.0f)
, drawRadius(0.0f)
, useAirLos(false)
, alwaysVisible(false)
, model(NULL)
{}
CWorldObject(const float3& pos) {
*this = CWorldObject();
this->pos = pos;
}
virtual ~CWorldObject() {
}
void SetRadiusAndHeight(float r, float h)
{
radius = r;
height = h;
sqRadius = r * r;
drawRadius = r;
}
public:
int id;
float3 pos;
float radius; ///< used for collisions
float height; ///< The height of this object
float sqRadius;
float drawRadius; ///< unsynced, used to see if in view etc.
bool useAirLos; ///< if true, the object's visibility is checked against airLosMap[allyteam]
bool alwaysVisible; ///< if true, object is drawn even if not in LOS
S3DModel* model;
};
#endif /* WORLD_OBJECT_H */
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