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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include <boost/cstdint.hpp>
#include "System/OpenMP_cond.h"
#include "lib/gml/gml.h" // for gmlCPUCount
#include "PathDefines.hpp"
#include "PathManager.hpp"
#include "Game/GameSetup.h"
#include "Game/LoadScreen.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/MoveTypes/MoveInfo.h"
#include "Sim/MoveTypes/MoveMath/MoveMath.h"
#include "System/Rectangle.h"
#include "System/Config/ConfigHandler.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Log/ILog.h"
#include "System/TimeProfiler.h"
#include "System/Util.h"
#ifdef GetTempPath
#undef GetTempPath
#undef GetTempPathA
#endif
#define NUL_RECTANGLE SRectangle(0, 0, 0, 0)
#define MAP_RECTANGLE SRectangle(0, 0, gs->mapx, gs->mapy)
namespace QTPFS {
const float PathManager::MIN_SPEEDMOD_VALUE = 0.0f;
const float PathManager::MAX_SPEEDMOD_VALUE = 2.0f;
struct PMLoadScreen {
PMLoadScreen(): loading(true) {}
~PMLoadScreen() { assert(loadMessages.empty()); }
void SetLoading(bool b) { loading = b; }
void AddLoadMessage(const std::string& msg) {
boost::mutex::scoped_lock loadMessageLock(loadMessageMutex);
loadMessages.push_back(msg);
}
void SetLoadMessage(const std::string& msg) {
#ifdef QTPFS_NO_LOADSCREEN
LOG("%s", msg.c_str());
#else
loadscreen->SetLoadMessage(msg);
#endif
}
void SetLoadMessages() {
boost::mutex::scoped_lock loadMessageLock(loadMessageMutex);
while (!loadMessages.empty()) {
SetLoadMessage(loadMessages.front());
loadMessages.pop_front();
}
}
void Loop() {
while (loading) {
boost::this_thread::sleep(boost::posix_time::millisec(50));
// need this to be always executed after waking up
SetLoadMessages();
}
// handle any leftovers
SetLoadMessages();
}
private:
std::list<std::string> loadMessages;
boost::mutex loadMessageMutex;
volatile bool loading;
};
static PMLoadScreen pmLoadScreen;
static boost::thread pmLoadThread;
static size_t GetNumThreads() {
size_t numThreads = std::max(0, configHandler->GetInt("HardwareThreadCount"));
if (numThreads == 0) {
// auto-detect
#if (BOOST_VERSION >= 103500)
numThreads = boost::thread::hardware_concurrency();
#elif defined(USE_GML)
numThreads = gmlCPUCount();
#else
numThreads = 1;
#endif
}
return numThreads;
}
NodeLayer* PathManager::serializingNodeLayer = NULL;
}
QTPFS::PathManager::PathManager() {
pmLoadThread = boost::thread(boost::bind(&PathManager::Load, this));
pmLoadScreen.Loop();
pmLoadThread.join();
}
QTPFS::PathManager::~PathManager() {
std::list<IPathSearch*>::const_iterator searchesIt;
std::map<unsigned int, PathSearchTrace::Execution*>::const_iterator tracesIt;
for (unsigned int i = 0; i < nodeLayers.size(); i++) {
nodeTrees[i]->Delete();
nodeLayers[i].Clear();
for (searchesIt = pathSearches[i].begin(); searchesIt != pathSearches[i].end(); ++searchesIt) {
delete (*searchesIt);
}
pathSearches[i].clear();
}
for (tracesIt = pathTraces.begin(); tracesIt != pathTraces.end(); ++tracesIt) {
delete (tracesIt->second);
}
nodeTrees.clear();
nodeLayers.clear();
pathCaches.clear();
pathSearches.clear();
pathTypes.clear();
pathTraces.clear();
numCurrExecutedSearches.clear();
numPrevExecutedSearches.clear();
PathSearch::FreeGlobalQueue();
}
void QTPFS::PathManager::Load() {
pmLoadScreen.SetLoading(true);
// NOTE: offset *must* start at a non-zero value
searchStateOffset = NODE_STATE_OFFSET;
numTerrainChanges = 0;
numPathRequests = 0;
maxNumLeafNodes = 0;
nodeTrees.resize(moveinfo->moveData.size(), NULL);
nodeLayers.resize(moveinfo->moveData.size());
pathCaches.resize(moveinfo->moveData.size());
pathSearches.resize(moveinfo->moveData.size());
// add one extra element for object-less requests
numCurrExecutedSearches.resize(teamHandler->ActiveTeams() + 1, 0);
numPrevExecutedSearches.resize(teamHandler->ActiveTeams() + 1, 0);
{
static const boost::uint32_t mapCheckSum = archiveScanner->GetArchiveCompleteChecksum(gameSetup->mapName);
static const boost::uint32_t modCheckSum = archiveScanner->GetArchiveCompleteChecksum(gameSetup->modName);
// NOTE:
// should be sufficient in theory, because if either
// the map or the mod changes then the checksum does
// (should!) as well and we get a cache-miss
// this value is also combined with the tree-sums to
// make it depend on the tesselation code specifics
pfsCheckSum = mapCheckSum ^ modCheckSum;
const std::string& cacheDirName = GetCacheDirName(mapCheckSum, modCheckSum);
const bool haveCacheDir = FileSystem::DirExists(cacheDirName);
InitNodeLayersThreaded(MAP_RECTANGLE, haveCacheDir);
Serialize(cacheDirName);
for (unsigned int layerNum = 0; layerNum < nodeLayers.size(); layerNum++) {
pfsCheckSum ^= nodeTrees[layerNum]->GetCheckSum();
maxNumLeafNodes = std::max(nodeLayers[layerNum].GetNumLeafNodes(), maxNumLeafNodes);
}
#ifdef SYNCDEBUG
{ SyncedUint tmp(pfsCheckSum); }
#endif
PathSearch::InitGlobalQueue(maxNumLeafNodes);
}
{
const std::string sumStr = "pfs-checksum: " + IntToString(pfsCheckSum, "%08x") + ", ";
const std::string memStr = "mem-footprint: " + IntToString(GetMemFootPrint()) + "MB";
pmLoadScreen.AddLoadMessage("[PathManager] " + sumStr + memStr);
pmLoadScreen.SetLoading(false);
}
}
boost::uint64_t QTPFS::PathManager::GetMemFootPrint() const {
boost::uint64_t memFootPrint = sizeof(PathManager);
for (unsigned int i = 0; i < nodeLayers.size(); i++) {
memFootPrint += nodeLayers[i].GetMemFootPrint();
memFootPrint += nodeTrees[i]->GetMemFootPrint();
}
// convert to megabytes
return (memFootPrint / (1024 * 1024));
}
void QTPFS::PathManager::SpawnBoostThreads(MemberFunc f, const SRectangle& r, bool b) {
static std::vector<boost::thread*> threads(std::min(GetNumThreads(), nodeLayers.size()), NULL);
for (unsigned int threadNum = 0; threadNum < threads.size(); threadNum++) {
threads[threadNum] = new boost::thread(boost::bind(f, this, threadNum, threads.size(), r, b));
}
for (unsigned int threadNum = 0; threadNum < threads.size(); threadNum++) {
threads[threadNum]->join(); delete threads[threadNum];
}
}
void QTPFS::PathManager::InitNodeLayersThreaded(const SRectangle& rect, bool haveCacheDir) {
streflop_init<streflop::Simple>();
char loadMsg[512] = {'\0'};
const char* fmtString = "[PathManager::%s] using %u threads for %u node-layers (cached? %s)";
#ifdef QTPFS_OPENMP_ENABLED
{
#pragma omp parallel
if (omp_get_thread_num() == 0) {
// "trust" OpenMP implementation to set a pool-size that
// matches the CPU threading capacity (eg. the number of
// active physical cores * number of threads per core);
// too many and esp. too few threads would be wasteful
//
// TODO: OpenMP needs project-global linking changes
sprintf(loadMsg, fmtString, __FUNCTION__, omp_get_num_threads(), nodeLayers.size(), (haveCacheDir? "true": "false"));
pmLoadScreen.AddLoadMessage(loadMsg);
}
const char* preFmtStr = " initializing node-layer %u (thread %u)";
const char* pstFmtStr = " initialized node-layer %u (%u MB, %u leafs, ratio %f)";
#pragma omp parallel for private(loadMsg)
for (unsigned int layerNum = 0; layerNum < nodeLayers.size(); layerNum++) {
sprintf(loadMsg, preFmtStr, layerNum, omp_get_thread_num());
pmLoadScreen.AddLoadMessage(loadMsg);
// construct each tree from scratch IFF no cache-dir exists
// (if it does, we only need to initialize speed{Mods, Bins})
InitNodeLayer(layerNum, rect);
UpdateNodeLayer(layerNum, rect, !haveCacheDir);
const QTNode* tree = nodeTrees[layerNum];
const NodeLayer& layer = nodeLayers[layerNum];
const unsigned int mem = (tree->GetMemFootPrint() + layer.GetMemFootPrint()) / (1024 * 1024);
sprintf(loadMsg, pstFmtStr, layerNum, mem, layer.GetNumLeafNodes(), layer.GetNodeRatio());
pmLoadScreen.AddLoadMessage(loadMsg);
}
}
#else
{
sprintf(loadMsg, fmtString, __FUNCTION__, GetNumThreads(), nodeLayers.size(), (haveCacheDir? "true": "false"));
pmLoadScreen.AddLoadMessage(loadMsg);
SpawnBoostThreads(&PathManager::InitNodeLayersThread, rect, haveCacheDir);
}
#endif
streflop_init<streflop::Simple>();
}
void QTPFS::PathManager::InitNodeLayersThread(
unsigned int threadNum,
unsigned int numThreads,
const SRectangle& rect,
bool haveCacheDir
) {
const unsigned int layersPerThread = (nodeLayers.size() / numThreads);
const unsigned int numExcessLayers = (threadNum == (numThreads - 1))?
(nodeLayers.size() % numThreads): 0;
const unsigned int minLayer = threadNum * layersPerThread;
const unsigned int maxLayer = minLayer + layersPerThread + numExcessLayers;
char loadMsg[512] = {'\0'};
const char* preFmtStr = " initializing node-layer %u (thread %u)";
const char* pstFmtStr = " initialized node-layer %u (%u MB, %u leafs, ratio %f)";
for (unsigned int layerNum = minLayer; layerNum < maxLayer; layerNum++) {
sprintf(loadMsg, preFmtStr, layerNum, threadNum);
pmLoadScreen.AddLoadMessage(loadMsg);
InitNodeLayer(layerNum, rect);
UpdateNodeLayer(layerNum, rect, !haveCacheDir);
const QTNode* tree = nodeTrees[layerNum];
const NodeLayer& layer = nodeLayers[layerNum];
const unsigned int mem = (tree->GetMemFootPrint() + layer.GetMemFootPrint()) / (1024 * 1024);
sprintf(loadMsg, pstFmtStr, layerNum, mem, layer.GetNumLeafNodes(), layer.GetNodeRatio());
pmLoadScreen.AddLoadMessage(loadMsg);
}
}
void QTPFS::PathManager::InitNodeLayer(unsigned int layerNum, const SRectangle& rect) {
nodeTrees[layerNum] = new QTPFS::QTNode(NULL, 0, rect.x1, rect.z1, rect.x2, rect.z2);
nodeLayers[layerNum].Init(layerNum);
nodeLayers[layerNum].RegisterNode(nodeTrees[layerNum]);
}
void QTPFS::PathManager::UpdateNodeLayersThreaded(const SRectangle& rect) {
streflop_init<streflop::Simple>();
#ifdef QTPFS_OPENMP_ENABLED
{
#pragma omp parallel for
for (unsigned int layerNum = 0; layerNum < nodeLayers.size(); layerNum++) {
UpdateNodeLayer(layerNum, rect, true);
}
}
#else
{
SpawnBoostThreads(&PathManager::UpdateNodeLayersThread, rect, true);
}
#endif
streflop_init<streflop::Simple>();
}
void QTPFS::PathManager::UpdateNodeLayersThread(
unsigned int threadNum,
unsigned int numThreads,
const SRectangle& rect,
bool wantTesselation
) {
const unsigned int layersPerThread = (nodeLayers.size() / numThreads);
const unsigned int numExcessLayers = (threadNum == (numThreads - 1))?
(nodeLayers.size() % numThreads): 0;
const unsigned int minLayer = threadNum * layersPerThread;
const unsigned int maxLayer = minLayer + layersPerThread + numExcessLayers;
for (unsigned int layerNum = minLayer; layerNum < maxLayer; layerNum++) {
UpdateNodeLayer(layerNum, rect, wantTesselation);
}
}
void QTPFS::PathManager::UpdateNodeLayer(unsigned int layerNum, const SRectangle& r, bool wantTesselation) {
const MoveData* md = moveinfo->moveData[layerNum];
const CMoveMath* mm = md->moveMath;
if (md->unitDefRefCount == 0)
return;
// FIXME?
// needed for IsBlocked* --> SquareIsBlocked --> IsNonBlocking
// no point doing this in ExecuteSearch because the IsBlocked*
// calls are only made from here, no point doing it here since
// we are independent of a specific path --> requires redesign
//
// md->tempOwner = const_cast<CSolidObject*>(path->GetOwner());
// adjust the borders so we are not left with "rims" of
// impassable squares when eg. a structure is reclaimed
SRectangle mr = SRectangle(r);
mr.x1 = std::max(int(r.x1) - (md->xsizeh), 0);
mr.z1 = std::max(int(r.z1) - (md->zsizeh), 0);
mr.x2 = std::min(int(r.x2) + (md->xsizeh), gs->mapx);
mr.z2 = std::min(int(r.z2) + (md->zsizeh), gs->mapy);
if (nodeLayers[layerNum].Update(mr, md, mm) && wantTesselation) {
nodeTrees[layerNum]->PreTesselate(nodeLayers[layerNum], mr);
pathCaches[layerNum].MarkDeadPaths(mr);
}
}
std::string QTPFS::PathManager::GetCacheDirName(boost::uint32_t mapCheckSum, boost::uint32_t modCheckSum) const {
static const std::string ver = IntToString(QTPFS_CACHE_VERSION, "%04x");
static const std::string dir = QTPFS_CACHE_BASEDIR + ver + "/" +
IntToString(mapCheckSum, "%08x") + "-" +
IntToString(modCheckSum, "%08x") + "/";
char loadMsg[512] = {'\0'};
const char* fmtString = "[PathManager::%s] using cache-dir %s (map-checksum %08x, mod-checksum %08x)";
sprintf(loadMsg, fmtString, __FUNCTION__, dir.c_str(), mapCheckSum, modCheckSum);
pmLoadScreen.AddLoadMessage(loadMsg);
return dir;
}
void QTPFS::PathManager::Serialize(const std::string& cacheFileDir) {
std::vector<std::string> fileNames(nodeTrees.size());
std::vector<std::fstream*> fileStreams(nodeTrees.size());
if (!FileSystem::DirExists(cacheFileDir)) {
FileSystem::CreateDirectory(cacheFileDir);
assert(FileSystem::DirExists(cacheFileDir));
}
bool read = false;
char loadMsg[512] = {'\0'};
const char* fmtString = "[PathManager::%s] serializing node-tree %u (%s)";
// TODO: compress the tree cache-files?
for (unsigned int i = 0; i < nodeTrees.size(); i++) {
fileNames[i] = cacheFileDir + "tree" + IntToString(i, "%02x") + "-" + moveinfo->moveData[i]->name;
fileStreams[i] = new std::fstream();
if (FileSystem::FileExists(fileNames[i])) {
// read the i-th tree
read = true;
fileStreams[i]->open(fileNames[i].c_str(), std::ios::in | std::ios::binary);
assert(nodeTrees[i]->IsLeaf());
} else {
// write the i-th tree
read = false;
fileStreams[i]->open(fileNames[i].c_str(), std::ios::out | std::ios::binary);
}
sprintf(loadMsg, fmtString, __FUNCTION__, i, moveinfo->moveData[i]->name.c_str());
pmLoadScreen.AddLoadMessage(loadMsg);
serializingNodeLayer = &nodeLayers[i];
nodeTrees[i]->Serialize(*fileStreams[i], read);
serializingNodeLayer = NULL;
fileStreams[i]->flush();
fileStreams[i]->close();
delete fileStreams[i];
}
}
// NOTE:
// all layers *must* be updated on the same frame
//
// map-features added during loading do NOT trigger
// this event (because map and features are already
// present when PathManager gets instantiated)
//
void QTPFS::PathManager::TerrainChange(unsigned int x1, unsigned int z1, unsigned int x2, unsigned int z2) {
SCOPED_TIMER("PathManager::TerrainChange");
UpdateNodeLayersThreaded(SRectangle(x1, z1, x2, z2));
numTerrainChanges += 1;
}
void QTPFS::PathManager::Update() {
SCOPED_TIMER("PathManager::Update");
// NOTE:
// for a mod with N move-types, a unit will be waiting
// (N / MAX_UPDATE_DELAY) sim-frames before its request
// executes at a minimum
static const unsigned int numPathTypeUpdates = std::max(1U, static_cast<unsigned int>(nodeLayers.size() / MAX_UPDATE_DELAY));
static unsigned int minPathTypeUpdate = 0;
static unsigned int maxPathTypeUpdate = numPathTypeUpdates;
sharedPaths.clear();
for (unsigned int pathTypeUpdate = minPathTypeUpdate; pathTypeUpdate < maxPathTypeUpdate; pathTypeUpdate++) {
QueueDeadPathSearches(pathTypeUpdate);
ExecuteQueuedSearches(pathTypeUpdate);
}
std::copy(numCurrExecutedSearches.begin(), numCurrExecutedSearches.end(), numPrevExecutedSearches.begin());
minPathTypeUpdate = (minPathTypeUpdate + numPathTypeUpdates);
maxPathTypeUpdate = (minPathTypeUpdate + numPathTypeUpdates);
if (minPathTypeUpdate >= nodeLayers.size()) {
minPathTypeUpdate = 0;
maxPathTypeUpdate = numPathTypeUpdates;
return;
}
if (maxPathTypeUpdate >= nodeLayers.size()) {
maxPathTypeUpdate = nodeLayers.size();
}
}
void QTPFS::PathManager::ExecuteQueuedSearches(unsigned int pathType) {
NodeLayer& nodeLayer = nodeLayers[pathType];
PathCache& pathCache = pathCaches[pathType];
std::list<IPathSearch*>& searches = pathSearches[pathType];
std::list<IPathSearch*>::iterator searchesIt = searches.begin();
if (!searches.empty()) {
// execute pending searches collected via
// RequestPath and QueueDeadPathSearches
while (searchesIt != searches.end()) {
ExecuteSearch(searches, searchesIt, nodeLayer, pathCache, pathType);
}
}
}
void QTPFS::PathManager::ExecuteSearch(
PathSearchList& searches,
PathSearchListIt& searchesIt,
NodeLayer& nodeLayer,
PathCache& pathCache,
unsigned int pathType
) {
IPathSearch* search = *searchesIt;
IPath* path = pathCache.GetTempPath(search->GetID());
MoveData* md = moveinfo->moveData[pathType];
assert(search != NULL);
assert(path != NULL);
// temp-path might have been removed already via
// DeletePath before we got a chance to process it
if (path->GetID() == 0) {
*searchesIt = NULL;
searchesIt = searches.erase(searchesIt);
delete search;
return;
}
assert(search->GetID() != 0);
assert(path->GetID() == search->GetID());
search->Initialize(&nodeLayer, &pathCache, path->GetSourcePoint(), path->GetTargetPoint(), MAP_RECTANGLE);
path->SetHash(search->GetHash(gs->mapx * gs->mapy, pathType));
{
#ifdef QTPFS_SEARCH_SHARED_PATHS
SharedPathMap::const_iterator sharedPathsIt = sharedPaths.find(path->GetHash());
if (sharedPathsIt != sharedPaths.end()) {
search->SharedFinalize(sharedPathsIt->second, path);
*searchesIt = NULL;
searchesIt = searches.erase(searchesIt);
delete search;
return;
}
#endif
#ifdef QTPFS_LIMIT_TEAM_SEARCHES
const unsigned int numCurrSearches = numCurrExecutedSearches[search->GetTeam()];
const unsigned int numPrevSearches = numPrevExecutedSearches[search->GetTeam()];
if ((numCurrSearches - numPrevSearches) >= MAX_TEAM_SEARCHES) {
++searchesIt; return;
}
numCurrExecutedSearches[search->GetTeam()] += 1;
#endif
}
// removes path from temp-paths, adds it to live-paths
if (search->Execute(searchStateOffset, numTerrainChanges)) {
search->Finalize(path);
#ifdef QTPFS_SEARCH_SHARED_PATHS
sharedPaths[path->GetHash()] = path;
#endif
#ifdef QTPFS_TRACE_PATH_SEARCHES
pathTraces[path->GetID()] = search->GetExecutionTrace();
#endif
} else {
DeletePath(path->GetID());
}
*searchesIt = NULL;
searchesIt = searches.erase(searchesIt);
delete search;
searchStateOffset += NODE_STATE_OFFSET;
}
void QTPFS::PathManager::QueueDeadPathSearches(unsigned int pathType) {
#ifndef IGNORE_DEAD_PATHS
PathCache& pathCache = pathCaches[pathType];
PathCache::PathMap::const_iterator deadPathsIt;
const PathCache::PathMap& deadPaths = pathCache.GetDeadPaths();
const MoveData* moveData = moveinfo->moveData[pathType];
if (!deadPaths.empty()) {
// re-request LIVE paths that were marked as DEAD by TerrainChange
for (deadPathsIt = deadPaths.begin(); deadPathsIt != deadPaths.end(); ++deadPathsIt) {
QueueSearch(deadPathsIt->second, NULL, moveData, ZeroVector, ZeroVector, -1.0f, false);
}
pathCache.KillDeadPaths();
}
#endif
}
unsigned int QTPFS::PathManager::QueueSearch(
const IPath* oldPath,
const CSolidObject* object,
const MoveData* moveData,
const float3& sourcePoint,
const float3& targetPoint,
const float radius,
const bool synced
) {
// NOTE:
// all paths get deleted by the cache they are in;
// all searches get deleted by subsequent Update's
// NOTE:
// the path-owner object handed to us can never become
// dangling (even with delayed execution) because ~GMT
// calls DeletePath, which ensures any path is removed
// from its cache before we get to ExecuteSearch
IPath* newPath = new IPath();
IPathSearch* newSearch = new PathSearch(PATH_SEARCH_ASTAR);
assert(newPath != NULL);
assert(newSearch != NULL);
if (oldPath != NULL) {
assert(oldPath->GetID() != 0);
// argument values are unused in this case
assert(object == NULL);
assert(sourcePoint == ZeroVector);
assert(targetPoint == ZeroVector);
assert(radius == -1.0f);
assert(!synced);
const CSolidObject* obj = oldPath->GetOwner();
const float3& pos = (obj != NULL)? obj->pos: oldPath->GetSourcePoint();
newPath->SetID(oldPath->GetID());
newPath->SetRadius(oldPath->GetRadius());
newPath->SetSynced(oldPath->GetSynced());
// start re-request from the current point
// along the path, not the original source
// (oldPath->GetSourcePoint())
newPath->AllocPoints(2);
newPath->SetOwner(oldPath->GetOwner());
newPath->SetSourcePoint(pos);
newPath->SetTargetPoint(oldPath->GetTargetPoint());
newSearch->SetID(oldPath->GetID());
newSearch->SetTeam(teamHandler->ActiveTeams());
} else {
// NOTE:
// the unclamped end-points are temporary
// zero is a reserved ID, so pre-increment
newPath->SetID(++numPathRequests);
newPath->SetRadius(radius);
newPath->SetSynced(synced);
newPath->AllocPoints(2);
newPath->SetOwner(object);
newPath->SetSourcePoint(sourcePoint);
newPath->SetTargetPoint(targetPoint);
newSearch->SetID(newPath->GetID());
newSearch->SetTeam((object != NULL)? object->team: teamHandler->ActiveTeams());
}
assert((pathCaches[moveData->pathType].GetTempPath(newPath->GetID()))->GetID() == 0);
// TODO:
// introduce synced and unsynced path-caches;
// somehow support extra-cost overlays again
//
// map the path-ID to the index of the cache that stores it
pathTypes[newPath->GetID()] = moveData->pathType;
pathSearches[moveData->pathType].push_back(newSearch);
pathCaches[moveData->pathType].AddTempPath(newPath);
return (newPath->GetID());
}
void QTPFS::PathManager::UpdatePath(const CSolidObject* owner, unsigned int pathID) {
const PathTypeMapIt pathTypeIt = pathTypes.find(pathID);
if (pathTypeIt != pathTypes.end()) {
PathCache& pathCache = pathCaches[pathTypeIt->second];
IPath* livePath = pathCache.GetLivePath(pathID);
if (livePath->GetID() != 0) {
assert(owner == livePath->GetOwner());
}
}
}
void QTPFS::PathManager::DeletePath(unsigned int pathID) {
const PathTypeMapIt pathTypeIt = pathTypes.find(pathID);
const PathTraceMapIt pathTraceIt = pathTraces.find(pathID);
if (pathTypeIt != pathTypes.end()) {
PathCache& pathCache = pathCaches[pathTypeIt->second];
pathCache.DelPath(pathID);
pathTypes.erase(pathTypeIt);
}
if (pathTraceIt != pathTraces.end()) {
delete (pathTraceIt->second);
pathTraces.erase(pathTraceIt);
}
}
unsigned int QTPFS::PathManager::RequestPath(
const MoveData* moveData,
const float3& sourcePoint,
const float3& targetPoint,
float radius,
CSolidObject* object,
bool synced)
{
SCOPED_TIMER("PathManager::RequestPath");
return (QueueSearch(NULL, object, moveData, sourcePoint, targetPoint, radius, synced));
}
float3 QTPFS::PathManager::NextWayPoint(
unsigned int pathID,
float3 point,
float radius,
int, // numRetries
int, // ownerID
bool // synced
) {
SCOPED_TIMER("PathManager::NextWayPoint");
const PathTypeMap::const_iterator pathTypeIt = pathTypes.find(pathID);
const float3 noPathPoint = float3(-1.0f, 0.0f, -1.0f);
// dangling ID after a re-request failure or regular deletion
// return an error-vector so GMT knows it should stop the unit
if (pathTypeIt == pathTypes.end())
return noPathPoint;
IPath* tempPath = pathCaches[pathTypeIt->second].GetTempPath(pathID);
IPath* livePath = pathCaches[pathTypeIt->second].GetLivePath(pathID);
if (tempPath->GetID() != 0) {
// path-request has not yet been processed (so ID still maps to
// a temporary path); just set the unit off toward its target to
// hide latency
//
// <curPoint> is initially the position of the unit requesting a
// path, but later changes to the subsequent values returned here
//
// NOTE:
// if the returned point P is too far away, then a unit U will
// never switch to its live-path even after it becomes available
// (because NextWayPoint is not called again until U gets close
// to P), so always keep it a fixed small distance in front
//
// make the y-coordinate -1 to indicate these are temporary
// waypoints to GMT and should not be followed religiously
const float3& sourcePoint = point;
const float3& targetPoint = tempPath->GetTargetPoint();
const float3 targetDirec = (targetPoint - sourcePoint).SafeNormalize() * SQUARE_SIZE;
return float3(sourcePoint.x + targetDirec.x, -1.0f, sourcePoint.z + targetDirec.z);
}
if (livePath->GetID() == 0) {
// the request WAS processed but then immediately undone by a
// TerrainChange --> MarkDeadPaths event in the same frame as
// NextWayPoint (so pathID is only in deadPaths)
return point;
}
const float minRadiusSq = radius * radius;
float curRadiusSq = QTPFS_POSITIVE_INFINITY;
unsigned int minPointIdx = 0;
unsigned int nxtPointIdx = 1; // -1U
// find the next waypoint (ie. the node that is
// furthest along the path *and* within distance
// <radius> of <point>), as well as the waypoint
// that is closest to <point>
//
// a path can change while a unit is following
// it, so we always check each and every point
for (unsigned int i = 0; i < (livePath->NumPoints() - 1); i++) {
const float radiusSq = (point - livePath->GetPoint(i)).SqLength2D();
#if 1
// find waypoints <p0> and <p1> such that <point> is
// "in front" of p0 and "behind" p1 (ie. in between)
//
// we do this rather than the radius-based search
// since depending on the value of <radius> we may
// or may not find a "next" node (even though one
// always exists)
const float3& p0 = livePath->GetPoint(i ), v0 = float3(p0.x - point.x, 0.0f, p0.z - point.z);
const float3& p1 = livePath->GetPoint(i + 1), v1 = float3(p1.x - point.x, 0.0f, p1.z - point.z);
if (v0.dot(v1) <= 0.01f) {
nxtPointIdx = i + 1;
}
#else
if (radiusSq < minRadiusSq) {
nxtPointIdx = i + 1;
}
#endif
if (radiusSq < curRadiusSq) {
curRadiusSq = radiusSq;
minPointIdx = i + 0;
}
}
// handle a corner-case in which a unit is at the start of its path
// and the goal is in front of it, but on the other side of a cliff
if ((livePath->GetPointID() == 0) && (nxtPointIdx == (livePath->NumPoints() - 1)))
nxtPointIdx = 1;
if (nxtPointIdx != -1U) {
// if close enough to at least one waypoint <i>,
// switch to the point immediately following it
livePath->SetPointID(nxtPointIdx);
} else {
// otherwise just pick the closest point
livePath->SetPointID(minPointIdx);
}
return (livePath->GetPoint(livePath->GetPointID()));
}
void QTPFS::PathManager::GetPathWayPoints(
unsigned int pathID,
std::vector<float3>& points,
std::vector<int>& starts
) const {
const PathTypeMap::const_iterator pathTypeIt = pathTypes.find(pathID);
if (pathTypeIt == pathTypes.end())
return;
const PathCache& cache = pathCaches[pathTypeIt->second];
const IPath* path = cache.GetLivePath(pathID);
if (path->GetID() == 0)
return;
// maintain compatibility with the tri-layer legacy PFS
points.resize(path->NumPoints());
starts.resize(3, 0);
for (unsigned int n = 0; n < path->NumPoints(); n++) {
points[n] = path->GetPoint(n);
}
}
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