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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef EXPLOSION_GENERATOR_H
#define EXPLOSION_GENERATOR_H
#include <map>
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include "Sim/Objects/WorldObject.h"
class LuaParser;
class LuaTable;
class float3;
class CUnit;
class IExplosionGenerator;
class CExpGenSpawnable: public CWorldObject
{
CR_DECLARE(CExpGenSpawnable);
public:
CExpGenSpawnable();
CExpGenSpawnable(const float3& pos);
virtual ~CExpGenSpawnable() {}
virtual void Init(const float3& pos, CUnit* owner) = 0;
};
//! Finds C++ classes with class aliases
class ClassAliasList
{
public:
void Load(const LuaTable&);
void Clear() { aliases.clear(); }
creg::Class* GetClass(const std::string& name);
std::string FindAlias(const std::string& className);
private:
std::map<std::string, std::string> aliases;
};
//! loads and stores a list of explosion generators
class CExplosionGeneratorHandler
{
public:
CExplosionGeneratorHandler();
~CExplosionGeneratorHandler();
void ParseExplosionTables();
IExplosionGenerator* LoadGenerator(const std::string& tag);
void UnloadGenerator(IExplosionGenerator* explGen);
const LuaTable* GetExplosionTableRoot() const { return explTblRoot; }
void ReloadGenerators(const std::string&);
ClassAliasList projectileClasses;
ClassAliasList generatorClasses;
protected:
LuaParser* exploParser;
LuaParser* aliasParser;
LuaTable* explTblRoot;
// number of times a CEG instance was requested via LoadGenerator()
// used to assign a unique ID to each CEG (zero is reserved for gCEG)
unsigned int numLoadedGenerators;
std::map<unsigned int, IExplosionGenerator*> explosionGenerators;
};
//! Base explosion generator class
class IExplosionGenerator
{
CR_DECLARE(IExplosionGenerator);
public:
IExplosionGenerator(): generatorID(0) {}
virtual ~IExplosionGenerator() {}
virtual unsigned int Load(CExplosionGeneratorHandler* handler, const std::string& tag) = 0;
virtual void Reload(CExplosionGeneratorHandler* handler, const std::string& tag) {}
virtual void Unload(CExplosionGeneratorHandler* handler) {}
virtual bool Explosion(unsigned int explosionID, const float3& pos, float damage, float radius, CUnit* owner, float gfxMod, CUnit* hit, const float3& dir) = 0;
unsigned int GetGeneratorID() const { return generatorID; }
void SetGeneratorID(unsigned int id) { generatorID = id; }
protected:
unsigned int generatorID;
};
//! everything is calculated from damage and radius
class CStdExplosionGenerator: public IExplosionGenerator
{
CR_DECLARE(CStdExplosionGenerator);
public:
CStdExplosionGenerator(): IExplosionGenerator() {}
virtual ~CStdExplosionGenerator() {}
unsigned int Load(CExplosionGeneratorHandler* handler, const std::string& tag) { return -1U; }
bool Explosion(unsigned int explosionID, const float3& pos, float damage, float radius, CUnit* owner, float gfxMod, CUnit* hit, const float3& dir);
};
//! Uses explosion info from a script file; defines the
//! result of an explosion as a series of new projectiles
class CCustomExplosionGenerator: public CStdExplosionGenerator
{
CR_DECLARE(CCustomExplosionGenerator);
protected:
struct ProjectileSpawnInfo {
ProjectileSpawnInfo()
: projectileClass(NULL)
, count(0)
, flags(0)
{}
ProjectileSpawnInfo(const ProjectileSpawnInfo& psi)
: projectileClass(psi.projectileClass)
, code(psi.code)
, count(psi.count)
, flags(psi.flags)
{}
creg::Class* projectileClass;
/// parsed explosion script code
std::vector<char> code;
/// number of projectiles spawned of this type
int count;
unsigned int flags;
};
// TODO: Handle ground flashes with more flexibility like the projectiles
struct GroundFlashInfo {
GroundFlashInfo()
: flashSize(0.0f)
, flashAlpha(0.0f)
, circleGrowth(0.0f)
, circleAlpha(0.0f)
, ttl(0)
, color(0.0f, 0.0f, 0.0f)
, flags(0)
{}
float flashSize;
float flashAlpha;
float circleGrowth;
float circleAlpha;
int ttl;
float3 color;
unsigned int flags;
};
struct CEGData {
std::vector<ProjectileSpawnInfo> projectileSpawn;
GroundFlashInfo groundFlash;
bool useDefaultExplosions;
};
//! maps cegTags to explosion handles
std::map<std::string, unsigned int> explosionIDs;
//! indexed by explosion handles
std::vector<CEGData> explosionData;
/**
* Explosion generators used by explosionData.projectileSpawn.
* We only need this for unloading them later.
* @see #ClearCache
*/
std::vector<IExplosionGenerator*> spawnExplGens;
void ParseExplosionCode(ProjectileSpawnInfo* psi, const int offset, const boost::shared_ptr<creg::IType> type, const std::string& script, std::string& code);
void ExecuteExplosionCode(const char* code, float damage, char* instance, int spawnIndex, const float3& dir, bool synced);
public:
CCustomExplosionGenerator(): CStdExplosionGenerator() {}
~CCustomExplosionGenerator() { ClearCache(); }
static void OutputProjectileClassInfo();
/// @throws content_error/runtime_error on errors
unsigned int Load(CExplosionGeneratorHandler* handler, const std::string& tag);
void Reload(CExplosionGeneratorHandler* handler, const std::string& tag);
void Unload(CExplosionGeneratorHandler* handler);
bool Explosion(unsigned int explosionID, const float3& pos, float damage, float radius, CUnit* owner, float gfxMod, CUnit* hit, const float3& dir);
void ClearCache();
enum {
SPW_WATER = 1,
SPW_GROUND = 2,
SPW_AIR = 4,
SPW_UNDERWATER = 8,
SPW_UNIT = 16, // only execute when the explosion hits a unit
SPW_NO_UNIT = 32, // only execute when the explosion doesn't hit a unit (environment)
SPW_SYNCED = 64, // spawn this projectile even if particleSaturation > 1
};
enum {
OP_END = 0,
OP_STOREI = 1, // int
OP_STOREF = 2, // float
OP_STOREC = 3, // char
OP_ADD = 4,
OP_RAND = 5,
OP_DAMAGE = 6,
OP_INDEX = 7,
OP_LOADP = 8, // load a void* into the pointer register
OP_STOREP = 9, // store the pointer register into a void*
OP_DIR = 10, // store the float3 direction
OP_SAWTOOTH = 11, // Performs a modulo to create a sawtooth wave
OP_DISCRETE = 12, // Floors the value to a multiple of its parameter
OP_SINE = 13, // Uses val as the phase of a sine wave
OP_YANK = 14, // Moves the input value into a buffer, returns zero
OP_MULTIPLY = 15, // Multiplies with buffer value
OP_ADDBUFF = 16, // Adds buffer value
OP_POW = 17, // Power with code as exponent
OP_POWBUFF = 18, // Power with buffer as exponent
};
};
extern CExplosionGeneratorHandler* explGenHandler;
extern CCustomExplosionGenerator* gCEG;
#endif // EXPLOSION_GENERATOR_H
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