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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ExplosionListener.h"
#include "System/float3.h"
#include <set>
void CExplosionCreator::AddExplosionListener(IExplosionListener* listener)
{
explosionListeners.insert(listener);
}
void CExplosionCreator::RemoveExplosionListener(IExplosionListener* listener)
{
explosionListeners.erase(listener);
}
void CExplosionCreator::FireExplosionEvent(const CExplosionEvent& event)
{
std::set<IExplosionListener*>::const_iterator expList;
for (expList = explosionListeners.begin(); expList != explosionListeners.end(); ++expList) {
(*expList)->ExplosionOccurred(event);
}
}
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