File: DirtProjectile.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _DIRT_PROJECTILE_H
#define _DIRT_PROJECTILE_H

#include "Sim/Projectiles/Projectile.h"

struct AtlasedTexture;

class CDirtProjectile : public CProjectile
{
	CR_DECLARE(CDirtProjectile);
public:
	CDirtProjectile();
	CDirtProjectile(const float3& pos, const float3& speed, const float ttl,
			const float size, const float expansion, float slowdown,
			CUnit* owner, const float3& color);
	virtual ~CDirtProjectile();

	virtual void Draw();
	virtual void Update();

private:
	float alpha;
	float alphaFalloff;
	float size;
	float sizeExpansion;
	float slowdown;
	float3 color;

	AtlasedTexture* texture;
};

#endif // _DIRT_PROJECTILE_H