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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GEO_THERM_SMOKE_H
#define GEO_THERM_SMOKE_H
#include "SmokeProjectile.h"
class CFeature;
class CGeoThermSmokeProjectile : public CSmokeProjectile
{
CR_DECLARE(CGeoThermSmokeProjectile)
public:
CGeoThermSmokeProjectile(const float3& pos, const float3& speed, int ttl,
CFeature* geo);
void Update();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points) {}
static void GeoThermDestroyed(const CFeature* geo);
private:
CFeature* geo;
};
#endif // GEO_THERM_SMOKE_H
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