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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef HEAT_CLOUD_PROJECTILE_H
#define HEAT_CLOUD_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
struct AtlasedTexture;
class CHeatCloudProjectile : public CProjectile
{
CR_DECLARE(CHeatCloudProjectile);
public:
CHeatCloudProjectile();
/// projectile starts at size 0 and ends at size \<size\>
CHeatCloudProjectile(const float3& pos, const float3& speed,
const float temperature, const float size, CUnit* owner);
virtual ~CHeatCloudProjectile();
virtual void Draw();
virtual void Update();
private:
float heat;
float maxheat;
float heatFalloff;
public:
float size;
private:
float sizeGrowth;
float sizemod;
float sizemodmod;
AtlasedTexture* texture;
};
#endif /* HEAT_CLOUD_PROJECTILE_H */
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