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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MUZZLE_FLAME_H
#define MUZZLE_FLAME_H
#include "Sim/Projectiles/Projectile.h"
class CMuzzleFlame : public CProjectile
{
CR_DECLARE(CMuzzleFlame);
void creg_Serialize(creg::ISerializer& s);
public:
CMuzzleFlame(const float3& pos, const float3& speed, const float3& dir,
float size);
~CMuzzleFlame();
void Draw();
void Update();
private:
float3 dir;
float size;
int age;
int numFlame;
int numSmoke;
// float3* randSmokeDir;
std::vector<float3> randSmokeDir;
};
#endif /* MUZZLE_FLAME_H */
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