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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef REPULSE_GFX_H
#define REPULSE_GFX_H
#include "Sim/Projectiles/Projectile.h"
class CUnit;
class CRepulseGfx : public CProjectile
{
CR_DECLARE(CRepulseGfx);
public:
CRepulseGfx(CUnit* owner, CProjectile* repulsed, float maxDist,
const float3& color);
~CRepulseGfx();
void Draw();
void Update();
void DependentDied(CObject* o);
private:
CProjectile* repulsed;
float sqMaxDist;
int age;
float3 color;
float difs[25];
};
#endif // REPULSE_GFX_H
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