File: SmokeTrailProjectile.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef SMOKE_TRAIL_PROJECTILE_H
#define SMOKE_TRAIL_PROJECTILE_H

#include "Sim/Projectiles/Projectile.h"

struct AtlasedTexture;

class CSmokeTrailProjectile : public CProjectile
{
	CR_DECLARE(CSmokeTrailProjectile);
public:
	CSmokeTrailProjectile(const float3& pos1, const float3& pos2, const float3& dir1, const float3& dir2, CUnit* owner, bool firstSegment, bool lastSegment, float size = 1, int time = 80, float color = 0.7f, bool drawTrail = true, CProjectile* drawCallback = 0, AtlasedTexture* texture = 0);
	virtual ~CSmokeTrailProjectile();

	void Update();
	void Draw();

private:
	float3 pos1;
	float3 pos2;
	float orgSize;
public:
	int creationTime;
private:
	int lifeTime;
	float color;
	float3 dir1;
	float3 dir2;
	bool drawTrail;

	float3 dirpos1;
	float3 dirpos2;
	float3 midpos;
	float3 middir;
	bool drawSegmented;
	bool firstSegment;
	bool lastSegment;
public:
	CProjectile* drawCallbacker;
private:
	AtlasedTexture* texture;
};

#endif /* SMOKE_TRAIL_PROJECTILE_H */