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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SPHERE_PART_PROJECTILE_H
#define SPHERE_PART_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CSpherePartProjectile : public CProjectile
{
CR_DECLARE(CSpherePartProjectile);
public:
CSpherePartProjectile(const float3& centerPos, int xpart, int ypart,
float expansionSpeed, float alpha, int ttl, CUnit* owner,
const float3& color);
~CSpherePartProjectile();
void Draw();
void Update();
static void CreateSphere(float3 pos, float alpha, int ttl,
float expansionSpeed , CUnit* owner,
float3 color = float3(0.8, 0.8, 0.6));
private:
float3 centerPos;
float3 vectors[25];
float3 color;
float sphereSize;
float expansionSpeed;
int xbase;
int ybase;
float baseAlpha;
int age;
int ttl;
float texx;
float texy;
};
/// This class makes a sphere-part-projectile via the explosion-generator
class CSpherePartSpawner : CProjectile
{
CR_DECLARE(CSpherePartSpawner);
public:
CSpherePartSpawner();
~CSpherePartSpawner();
virtual void Init(const float3& pos, CUnit* owner);
private:
float alpha;
int ttl;
float expansionSpeed;
float3 color;
};
#endif /* SPHERE_PART_PROJECTILE_H */
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