1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WAKE_PROJECTILE_H
#define WAKE_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CWakeProjectile : public CProjectile
{
CR_DECLARE(CWakeProjectile);
public:
CWakeProjectile(const float3& pos, const float3& speed, float startSize,
float sizeExpansion, CUnit* owner, float alpha, float alphaFalloff,
float fadeupTime);
~CWakeProjectile() {}
void Update();
void Draw();
private:
float alpha;
float alphaFalloff;
float alphaAdd;
int alphaAddTime;
float size;
float sizeExpansion;
float rotation;
float rotSpeed;
};
#endif /* WAKE_PROJECTILE_H */
|