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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WRECK_PROJECTILE_H
#define WRECK_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CWreckProjectile : public CProjectile
{
CR_DECLARE(CWreckProjectile);
public:
CWreckProjectile(float3 pos, float3 speed, float temperature, CUnit* owner);
virtual ~CWreckProjectile();
void Update();
void Draw();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
};
#endif /* WRECK_PROJECTILE_H */
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