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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef BEAM_LASER_PROJECTILE_H
#define BEAM_LASER_PROJECTILE_H
#include "WeaponProjectile.h"
class CBeamLaserProjectile: public CWeaponProjectile
{
CR_DECLARE(CBeamLaserProjectile);
public:
CBeamLaserProjectile(const float3& startPos, const float3& endPos,
float startAlpha, float endAlpha, const float3& color,
CUnit* owner, const WeaponDef* weaponDef);
~CBeamLaserProjectile() {}
void Update();
void Draw();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
private:
float3 startPos;
float3 endPos;
unsigned char corecolstart[4];
unsigned char corecolend[4];
unsigned char kocolstart[4];
unsigned char kocolend[4];
float thickness;
float corethickness;
float flaresize;
float midtexx;
float decay;
};
#endif // BEAM_LASER_PROJECTILE_H
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