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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _EMG_PROJECTILE_H
#define _EMG_PROJECTILE_H
#include "WeaponProjectile.h"
class CEmgProjectile : public CWeaponProjectile
{
CR_DECLARE(CEmgProjectile);
public:
CEmgProjectile(const float3& pos, const float3& speed, CUnit* owner,
const float3& color, float intensity, int ttl,
const WeaponDef* weaponDef);
virtual ~CEmgProjectile();
void Update();
void Draw();
void Collision(CUnit* unit);
void Collision();
int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos,
float shieldForce, float shieldMaxSpeed);
private:
float intensity;
float3 color;
};
#endif // _EMG_PROJECTILE_H
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