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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _EXPLOSIVE_PROJECTILE_H
#define _EXPLOSIVE_PROJECTILE_H
#include "WeaponProjectile.h"
class CExplosiveProjectile : public CWeaponProjectile
{
CR_DECLARE(CExplosiveProjectile);
public:
CExplosiveProjectile(const float3& pos, const float3& speed,
CUnit* owner, const WeaponDef* weaponDef,
int ttl = 100000, float areaOfEffect = 8.0f,
float gravity = 0.0f);
void Update();
void Draw();
void Collision(CUnit* unit);
void Collision();
int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos,
float shieldForce, float shieldMaxSpeed);
private:
float areaOfEffect;
float invttl;
float curTime;
};
#endif // _EXPLOSIVE_PROJECTILE_H
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