File: LargeBeamLaserProjectile.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef LARGE_BEAM_LASER_PROJECTILE_H
#define LARGE_BEAM_LASER_PROJECTILE_H

#include "WeaponProjectile.h"
#include "Rendering/Textures/TextureAtlas.h"

class CLargeBeamLaserProjectile : public CWeaponProjectile
{
	CR_DECLARE(CLargeBeamLaserProjectile);
public:
	CLargeBeamLaserProjectile(const float3& startPos, const float3& endPos,
			const float3& color, const float3& color2, CUnit* owner,
			const WeaponDef* weaponDef);
	~CLargeBeamLaserProjectile() {}

	void Update();
	void Draw();
	virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);

private:
	float3 startPos;
	float3 endPos;
	unsigned char corecolstart[4];
	//unsigned char corecolend[4];
	unsigned char kocolstart[4];
	//unsigned char kocolend[4];

	//float startAlpha;
	//float endAlpha;
	float thickness;
	float corethickness;
	float flaresize;
	//float midtexx;
	float tilelength;
	float scrollspeed;
	float pulseSpeed;
	float decay;

	AtlasedTexture beamtex;
	AtlasedTexture side;
};

#endif // LARGE_BEAM_LASER_PROJECTILE_H