1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LARGE_BEAM_LASER_PROJECTILE_H
#define LARGE_BEAM_LASER_PROJECTILE_H
#include "WeaponProjectile.h"
#include "Rendering/Textures/TextureAtlas.h"
class CLargeBeamLaserProjectile : public CWeaponProjectile
{
CR_DECLARE(CLargeBeamLaserProjectile);
public:
CLargeBeamLaserProjectile(const float3& startPos, const float3& endPos,
const float3& color, const float3& color2, CUnit* owner,
const WeaponDef* weaponDef);
~CLargeBeamLaserProjectile() {}
void Update();
void Draw();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
private:
float3 startPos;
float3 endPos;
unsigned char corecolstart[4];
//unsigned char corecolend[4];
unsigned char kocolstart[4];
//unsigned char kocolend[4];
//float startAlpha;
//float endAlpha;
float thickness;
float corethickness;
float flaresize;
//float midtexx;
float tilelength;
float scrollspeed;
float pulseSpeed;
float decay;
AtlasedTexture beamtex;
AtlasedTexture side;
};
#endif // LARGE_BEAM_LASER_PROJECTILE_H
|