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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LIGHTNING_PROJECTILE_H
#define LIGHTNING_PROJECTILE_H
#include "WeaponProjectile.h"
class CWeapon;
class CLightningProjectile : public CWeaponProjectile
{
CR_DECLARE(CLightningProjectile);
public:
CLightningProjectile(const float3& pos, const float3& end, CUnit* owner,
const float3& color, const WeaponDef* weaponDef, int ttl = 10,
CWeapon* weap = NULL);
~CLightningProjectile();
void Update();
void Draw();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
void DependentDied(CObject* o);
private:
float3 color;
float3 endPos;
CWeapon* weapon;
#define displacements_size 10
float displacements[displacements_size];
float displacements2[displacements_size];
};
#endif /* LIGHTNING_PROJECTILE_H */
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