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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef TORPEDO_PROJECTILE_H
#define TORPEDO_PROJECTILE_H
#include "WeaponProjectile.h"
class CTorpedoProjectile : public CWeaponProjectile
{
CR_DECLARE(CTorpedoProjectile);
public:
CTorpedoProjectile(const float3& pos, const float3& speed, CUnit* owner,
float areaOfEffect, float maxSpeed, float tracking, int ttl,
CUnit* target, const WeaponDef* weaponDef);
~CTorpedoProjectile();
void DependentDied(CObject* o);
void Collision(CUnit* unit);
void Collision();
void Update();
void Draw();
private:
float tracking;
float maxSpeed;
float curSpeed;
float areaOfEffect;
CUnit* target;
int nextBubble;
float texx;
float texy;
};
#endif /* TORPEDO_PROJECTILE_H */
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