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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef BEAMLASER_H
#define BEAMLASER_H
#include "Weapon.h"
class CBeamLaser :
public CWeapon
{
CR_DECLARE(CBeamLaser);
public:
CBeamLaser(CUnit* owner);
void Update(void);
bool TryTarget(const float3& pos,bool userTarget,CUnit* unit);
void Init(void);
void FireInternal(float3 dir, bool sweepFire);
float3 color;
float3 oldDir;
float damageMul;
unsigned int lastFireFrame;
private:
virtual void FireImpl(void);
};
#endif
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