1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _CANNON_H
#define _CANNON_H
#include "Weapon.h"
class CCannon : public CWeapon
{
CR_DECLARE(CCannon);
protected:
/// this is used to keep range true to range tag
float rangeFactor;
/// cached input for GetWantedDir
float3 lastDiff;
/// cached result for GetWantedDir
float3 lastDir;
public:
CCannon(CUnit* owner);
~CCannon();
void Init();
void UpdateRange(float val);
bool TryTarget(const float3& pos, bool userTarget, CUnit* unit);
void Update();
bool AttackGround(float3 pos, bool userTarget);
float GetRange2D(float yDiff) const;
void SlowUpdate();
/// tells where to point the gun to hit the point at pos+diff
float3 GetWantedDir(const float3& diff);
/// unused?
float maxPredict;
/// unused?
float minPredict;
/// indicates high trajectory on/off state
bool highTrajectory;
/// burnblow tag. defines flakker-like behaviour
bool selfExplode;
/// projectile gravity
float gravity;
private:
void FireImpl();
};
#endif // _CANNON_H
|