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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "NoWeapon.h"
#include "System/mmgr.h"
CR_BIND_DERIVED(CNoWeapon, CWeapon, (NULL));
CNoWeapon::CNoWeapon(CUnit *owner) : CWeapon(owner)
{
weaponDef=0;
}
CNoWeapon::~CNoWeapon(void)
{
}
void CNoWeapon::Update(void)
{
}
bool CNoWeapon::TryTarget(const float3& pos,bool userTarget,CUnit* unit)
{
return false;
}
void CNoWeapon::Init(void)
{
}
void CNoWeapon::FireImpl()
{
}
void CNoWeapon::SlowUpdate()
{
}
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