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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PLASMAREPULSER_H
#define PLASMAREPULSER_H
#include "Weapon.h"
#include <list>
#include <set>
class ShieldProjectile;
class CRepulseGfx;
class CPlasmaRepulser :
public CWeapon
{
CR_DECLARE(CPlasmaRepulser);
public:
CPlasmaRepulser(CUnit* owner);
~CPlasmaRepulser(void);
void Init(void);
void DependentDied(CObject* o);
void Update(void);
void SlowUpdate(void);
void NewProjectile(CWeaponProjectile* p);
float NewBeam(CWeapon* emitter, float3 start, float3 dir, float length, float3& newDir);
bool BeamIntercepted(CWeapon* emitter, float damageMultiplier = 1.0f); // returns true if we are a repulsing shield
public:
float curPower;
float radius;
float sqRadius;
int hitFrames;
int rechargeDelay;
bool isEnabled;
private:
void FireImpl() {}
private:
// these are strictly unsynced
ShieldProjectile* shieldProjectile;
std::set<CWeaponProjectile*> hasGfx;
};
#endif
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