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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef STARBURSTLAUNCHER_H
#define STARBURSTLAUNCHER_H
#include "Weapon.h"
class CStarburstLauncher :
public CWeapon
{
CR_DECLARE(CStarburstLauncher);
public:
CStarburstLauncher(CUnit* owner);
~CStarburstLauncher(void);
void Update(void);
bool TryTarget(const float3& pos,bool userTarget,CUnit* unit);
float GetRange2D(float yDiff) const;
float tracking;
float uptime;
private:
virtual void FireImpl();
};
#endif /* STARBURSTLAUNCHER_H */
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