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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _GLOBAL_CONFIG_H
#define _GLOBAL_CONFIG_H
#include "lib/gml/gmlcnf.h"
class GlobalConfig {
public:
GlobalConfig();
static void Instantiate();
static void Deallocate();
/**
* @brief network loss factor
*
* Network loss factor, a higher factor will reconfigure the protocol
* to resend data more frequently, i.e. waste bandwidth to reduce lag
*/
int networkLossFactor;
/**
* @brief initial network timeout
*
* Network timeout in seconds, effective before the game has started
*/
int initialNetworkTimeout;
/**
* @brief network timeout
*
* Network timeout in seconds, effective after the game has started
*/
int networkTimeout;
/**
* @brief reconnect timeout
*
* Network timeout in seconds after which a player is allowed to reconnect
* with a different IP.
*/
int reconnectTimeout;
/**
* @brief MTU
*
* Maximum size of network packets to send
*/
unsigned mtu;
/**
* @brief teamHighlight
*
* Team highlighting for teams that are uncontrolled or have connection
* problems.
*/
int teamHighlight;
/**
* @brief linkBandwidth
*
* Maximum outgoing bandwidth from server in bytes, per user
*/
int linkOutgoingBandwidth;
/**
* @brief linkIncomingSustainedBandwidth
*
* Maximum incoming sustained bandwidth to server in bytes, per user
*/
int linkIncomingSustainedBandwidth;
/**
* @brief linkIncomingPeakBandwidth
*
* Maximum peak incoming bandwidth to server in bytes, per user
*/
int linkIncomingPeakBandwidth;
/**
* @brief linkIncomingMaxPacketRate
*
* Maximum number of incoming packets to server, per user and second
*/
int linkIncomingMaxPacketRate;
/**
* @brief linkIncomingMaxWaitingPackets
*
* Maximum number of queued incoming packets to server, per user
*/
int linkIncomingMaxWaitingPackets;
#if (defined(USE_GML) && GML_ENABLE_SIM) || defined(USE_LUA_MT)
/**
* @brief multiThreadLua
*
* LuaHandle threading mode for Spring MT:
*
* See LuaConfig.h and ModInfo::luaThreadingModel
*/
int multiThreadLua;
bool enableDrawCallIns;
#endif
int GetMultiThreadLua();
};
extern GlobalConfig* globalConfig;
#endif // _GLOBAL_CONFIG_H
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