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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _LUA_LOAD_SAVE_HANDLER_H
#define _LUA_LOAD_SAVE_HANDLER_H
#include "LoadSaveHandler.h"
class IArchive;
#ifndef zipFile
// might be defined through zip.h already
typedef void* zipFile;
#endif
class CLuaLoadSaveHandler : public ILoadSaveHandler
{
public:
CLuaLoadSaveHandler();
~CLuaLoadSaveHandler();
void SaveGame(const std::string& file);
void LoadGameStartInfo(const std::string& file);
void LoadGame();
protected:
void SaveEventClients(); // Lua
void SaveGameStartInfo();
void SaveAIData();
void SaveHeightmap();
void SaveEntireFile(const char* file, const char* what, const void* data, int size, bool throwOnError = false);
void LoadEventClients();
void LoadAIData();
void LoadHeightmap();
std::string LoadEntireFile(const std::string& file);
std::string filename;
zipFile savefile;
IArchive* loadfile;
};
#endif // _LUA_LOAD_SAVE_HANDLER_H
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