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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "UDPListener.h"
#ifdef _MSC_VER
# include "System/Platform/Win/win32.h"
#elif defined(_WIN32)
# include <windows.h>
#endif
#include <boost/weak_ptr.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>
#include <list>
#include <queue>
#include "System/mmgr.h"
#include "ProtocolDef.h"
#include "UDPConnection.h"
#include "Socket.h"
#include "System/Log/ILog.h"
#include "System/Platform/errorhandler.h"
#include "System/Util.h" // for IntToString (header only)
namespace netcode
{
using namespace boost::asio;
UDPListener::UDPListener(int port, const std::string& ip)
: acceptNewConnections(false)
{
SocketPtr socket;
if (UDPListener::TryBindSocket(port, &socket, ip)) {
boost::asio::socket_base::non_blocking_io socketCommand(true);
socket->io_control(socketCommand);
mySocket = socket;
SetAcceptingConnections(true);
}
if (IsAcceptingConnections()) {
LOG("[UDPListener] successfully bound socket on port %i", port);
} else {
handleerror(NULL, "[UDPListener] error: unable to bind UDP port, see log for details.", "Network error", MBF_OK | MBF_EXCL);
}
}
bool UDPListener::TryBindSocket(int port, SocketPtr* socket, const std::string& ip) {
std::string errorMsg = "";
try {
ip::address addr;
boost::system::error_code err;
socket->reset(new ip::udp::socket(netservice));
(*socket)->open(ip::udp::v6(), err); // test IP v6 support
const bool supportsIPv6 = !err;
addr = WrapIP(ip, &err);
if (ip.empty()) {
// use the "any" address
if (supportsIPv6) {
addr = ip::address_v6::any();
} else {
addr = ip::address_v4::any();
}
} else if (err) {
throw std::runtime_error("Failed to parse address " + ip + ": " + err.message());
}
if (!supportsIPv6 && addr.is_v6()) {
throw std::runtime_error("IP v6 not supported, can not use address " + addr.to_string());
}
if (netcode::IsLoopbackAddress(addr)) {
LOG_L(L_WARNING, "Opening socket on loopback address. Other users will not be able to connect!");
}
if (!addr.is_v6()) {
if (supportsIPv6) {
(*socket)->close();
}
(*socket)->open(ip::udp::v4(), err);
if (err) {
throw std::runtime_error("Failed to open IP V4 socket: " + err.message());
}
}
if ((port < 0) || (port > 65535)) {
throw std::range_error("Port is out of range [0, 65535]: " + IntToString(port));
}
LOG("Binding UDP socket to IP %s %s port %i",
(addr.is_v6() ? "(v6)" : "(v4)"), addr.to_string().c_str(),
port);
(*socket)->bind(ip::udp::endpoint(addr, port));
} catch (const std::runtime_error& ex) { // includes boost::system::system_error and std::range_error
socket->reset();
errorMsg = ex.what();
if (errorMsg.empty()) {
errorMsg = "Unknown problem";
}
}
const bool isBound = errorMsg.empty();
if (!isBound) {
LOG_L(L_ERROR, "Failed to bind UDP socket on IP %s, port %i: %s",
ip.c_str(), port, errorMsg.c_str());
}
return isBound;
}
void UDPListener::Update() {
netservice.poll();
size_t bytes_avail = 0;
while ((bytes_avail = mySocket->available()) > 0) {
std::vector<uint8_t> buffer(bytes_avail);
ip::udp::endpoint sender_endpoint;
boost::asio::ip::udp::socket::message_flags flags = 0;
boost::system::error_code err;
size_t bytesReceived = mySocket->receive_from(boost::asio::buffer(buffer), sender_endpoint, flags, err);
ConnMap::iterator ci = conn.find(sender_endpoint);
bool knownConnection = (ci != conn.end());
if (knownConnection && ci->second.expired())
continue;
if (CheckErrorCode(err))
break;
if (bytesReceived < Packet::headerSize)
continue;
Packet data(&buffer[0], bytesReceived);
if (knownConnection) {
ci->second.lock()->ProcessRawPacket(data);
}
else { // still have the packet (means no connection with the sender's address found)
if (acceptNewConnections && data.lastContinuous == -1 && data.nakType == 0) {
if (!data.chunks.empty() && (*data.chunks.begin())->chunkNumber == 0) {
// new client wants to connect
boost::shared_ptr<UDPConnection> incoming(new UDPConnection(mySocket, sender_endpoint));
waiting.push(incoming);
conn[sender_endpoint] = incoming;
incoming->ProcessRawPacket(data);
}
}
else {
LOG_L(L_WARNING, "Dropping packet from unknown IP: [%s]:%i",
sender_endpoint.address().to_string().c_str(),
sender_endpoint.port());
}
}
}
for (ConnMap::iterator i = conn.begin(); i != conn.end(); ) {
if (i->second.expired()) {
i = set_erase(conn, i);
continue;
}
i->second.lock()->Update();
++i;
}
}
boost::shared_ptr<UDPConnection> UDPListener::SpawnConnection(const std::string& ip, const unsigned port)
{
boost::shared_ptr<UDPConnection> newConn(new UDPConnection(mySocket, ip::udp::endpoint(WrapIP(ip), port)));
conn[newConn->GetEndpoint()] = newConn;
return newConn;
}
void UDPListener::SetAcceptingConnections(const bool enable)
{
acceptNewConnections = enable;
}
bool UDPListener::IsAcceptingConnections() const
{
return acceptNewConnections;
}
bool UDPListener::HasIncomingConnections() const
{
return !waiting.empty();
}
boost::weak_ptr<UDPConnection> UDPListener::PreviewConnection()
{
return waiting.front();
}
boost::shared_ptr<UDPConnection> UDPListener::AcceptConnection()
{
boost::shared_ptr<UDPConnection> newConn = waiting.front();
waiting.pop();
conn[newConn->GetEndpoint()] = newConn;
return newConn;
}
void UDPListener::RejectConnection()
{
waiting.pop();
}
void UDPListener::UpdateConnections() {
for (ConnMap::iterator i = conn.begin(); i != conn.end(); ) {
boost::shared_ptr<UDPConnection> uc = i->second.lock();
if (uc && i->first != uc->GetEndpoint()) {
conn[uc->GetEndpoint()] = uc; // inserting does not invalidate iterators
i = set_erase(conn, i);
}
else
++i;
}
}
}
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