File: Synchro.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef SYNCHRO_H
#define SYNCHRO_H

#include "Rendering/GL/myGL.h"

#include <boost/version.hpp>
#include <boost/thread/recursive_mutex.hpp>


namespace Threading {

typedef boost::recursive_mutex RecursiveMutex;

class RecursiveScopedLock {
	char sl_lock[sizeof(boost::recursive_mutex::scoped_lock)];
#if GML_DEBUG_MUTEX
	boost::recursive_mutex* m1;
#endif
public:
	RecursiveScopedLock(boost::recursive_mutex& m, bool locked = true) {
	// NOTE the "new (...) ..." syntax is called "placement new", and is
	// described here: http://en.wikipedia.org/wiki/Placement_syntax
#if (BOOST_VERSION >= 103500)
		if (locked) {
			new (sl_lock) boost::recursive_mutex::scoped_lock(m);
		} else {
			new (sl_lock) boost::recursive_mutex::scoped_lock(m, boost::defer_lock);
		}
#else
		new (sl_lock) boost::recursive_mutex::scoped_lock(m, locked);
#endif
#if GML_DEBUG_MUTEX
		if (locked) {
			m1 = &m;
			GML_STDMUTEX_LOCK(lm);
			std::map<boost::recursive_mutex*, int>& lockmmap = lockmmaps[GML::ThreadNumber()];
			std::map<boost::recursive_mutex*, int>::iterator locki = lockmmap.find(m1);
			if (locki == lockmmap.end()) {
				lockmmap[m1] = 1;
			} else {
				lockmmap[m1] = (*locki).second + 1;
			}
		} else {
			m1 = NULL;
		}
#endif
	}
	virtual ~RecursiveScopedLock() {
#if (BOOST_VERSION >= 103500)
		((boost::recursive_mutex::scoped_lock*)sl_lock)->~unique_lock();
#else
		((boost::recursive_mutex::scoped_lock*)sl_lock)->~scoped_lock();
#endif
#if GML_DEBUG_MUTEX
		if (m1) {
			GML_STDMUTEX_LOCK(lm);
			std::map<boost::recursive_mutex*, int>& lockmmap = lockmmaps[GML::ThreadNumber()];
			lockmmap[m1] = (*lockmmap.find(m1)).second - 1;
		}
#endif
	}
};

};

#endif // SYNCHRO_H