File: Watchdog.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _WATCHDOG_H
#define _WATCHDOG_H

#include <string>
#include "System/Platform/Threading.h"

enum WatchdogThreadnum {
	WDT_MAIN = 0, WDT_SIM, WDT_LOAD, WDT_AUDIO, WDT_LAST //! Update WatchdogThreadnames also if adding threads
};
#define WDT_SIZE (WDT_LAST + 1)

namespace Watchdog
{
	//! Installs the watchdog thread
	void Install();
	void Uninstall();

	//! Call this to reset the watchdog timer of the current thread
	void ClearTimer(bool disable = false, Threading::NativeThreadId* _threadId = NULL);
	void ClearTimer(const WatchdogThreadnum num, bool disable = false);
	void ClearTimer(const std::string& name, bool disable = false);
	inline void ClearTimer(const char* name, bool disable = false) {
		ClearTimer(std::string(name), disable);
	}
	void ClearPrimaryTimers(bool disable = false);

	//! Call these in the threads you want to monitor
	void RegisterThread(WatchdogThreadnum num, bool primary = false);
	void DeregisterThread(WatchdogThreadnum num);
}

#endif // _WATCHDOG_H