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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* emulate SDL on Windows.
*/
#ifndef INCLUDED_WSDL
#define INCLUDED_WSDL
#include <windows.h>
#include "SDL_events.h"
namespace wsdl
{
void ResetMouseButtons();
void Init(HWND hWnd); // set on startup
void SDL_WarpMouse(int x, int y);
LRESULT OnActivate(HWND hWnd, UINT state, HWND hWndActDeact, BOOL fMinimized);
LRESULT OnMouseMotion(HWND hWnd, int x, int y, UINT flags);
LRESULT OnMouseButton(HWND hWnd, UINT uMsg, int client_x, int client_y, UINT flags);
LRESULT OnMouseWheel(HWND hWnd, int screen_x, int screen_y, int zDelta, UINT fwKeys);
}
#endif // #ifndef INCLUDED_WSDL
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