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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WINDOW_MANAGER_HELPER_H
#define WINDOW_MANAGER_HELPER_H
#include <string>
class CBitmap;
struct SDL_Surface;
struct WindowManagerHelper {
public:
/**
* Sets the window-manager icon for the running process.
* It will be displayed in the OS task-bar, for example.
* @param icon This should be either a 24bit RGB or 32bit RGBA 32x32 image.
* Use NULL to remove the icon and cleanup.
* After the method returns, the bitmap may be deleted.
* @see SDL_WM_SetIcon()
* Note: Must be called before the first call to SDL_SetVideoMode.
*/
static void SetIcon(const CBitmap* icon);
/**
* Sets the window-manager captions/titles for the running process.
* @param title will be displayed in the window title (in windowed mode)
* example: "MyGame 1.0 - Chicken Mode (Spring 0.83.0.1)"
* @param titleShort will be displayed in the OS task-bar
* example: "MyGame"
* This may only ever be used under X11, but not QT(KDE) or Windows.
* @see SDL_WM_SetCaption()
*/
static void SetCaption(const std::string& title,
const std::string& titleShort);
/**
* Sets the window-manager caption/title for the running process.
* @param title will be displayed in the window title (in windowed mode)
* and in the OS task-bar
* example: "MyGame"
* @see #SetCaption(const std::string&, const std::string&)
*/
static void SetCaption(const std::string& title);
private:
static SDL_Surface* currentIcon;
};
#endif // WINDOW_MANAGER_HELPER_H
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